Evolutionary Designer

Overall★★★★★★★★★★3.89
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★4.17
Theme★★★★★★★★★★3.39
Graphics★★★★★★★★★★3.83
Audio★★★★★★★★★★2.17
Humor★★★★★★★★★★2.62
Mood★★★★★★★★★★2.70
Coolness★★★★★★★★★★63%
Tutorial is highly recommended! Chrome or Firefox highly recommended!

Mixes World of Goo with Qwop by allowing you to design your own organisms and control them to get to the end of 6 levels.

Controls are explained in the tutorial, but to summarize:
Space: switch between designer- and play-mode

In designer-mode:
Drag left mouse on blob: create muscle/blob
Drag middle mouse on blob: drag blob around
Right mouse: remove muscle/blob
Hovering on a muscle and pressing any key will bind the key to the muscle

In play-mode:
R: resets the level
Any key you have bound to muscles for movement (numeric, alphabetic and arrow keys)

You can also share your creatures with others when you press escape in designer-mode.

If you can't figure out a level, you can watch my playthrough for some inspiration (contains spoilers): http://www.youtube.com/watch?v=Tq9deX4v7Ss

Genres: puzzle

Comments24

panzermancer27 Aug 2012, 05:12
Pretty fun to mess with, even if most of my designs just end up tangling themselves up in a ball.
31eee384
31eee38427 Aug 2012, 05:13
Wow. Beautiful game, seems very polished.

I do think the simulation is a little hard to control--it is kind of the point of QWOP, but it makes it really difficult to design and control things. Dragging the blob creature (for example, to right it) feels very slow. The muscles did feel very gooey, though, which felt nice.

With regard to difficulty, I think it is hard to balance a game like this, and while I can offer criticism I can't really blame you for the 48 hours you had. For every level up to the one with the ledge, I simply used a triangle-creature, as it was easy to control and got the job done. When I got to the ledge, I felt under-prepared, and couldn't pull it off. I like to think that I'm a spacial thinker, but it was beyond me how to move something big over to the right when I had previously only used a triangle. Perhaps allowing freer level flow would have helped, letting me try out complex designs on my own within environments.

Overall, though, it looks awesome, and I really like the concept and theme matching.
Sanguine27 Aug 2012, 09:15
I really enjoyed it! I liked messing around with it and trying to beat my highscore! The level with the ledge was too hard for my mind to comprehend though :P
Matt Rix27 Aug 2012, 14:50
This is really cool. Uphill is tricky!
My Milked Eek
My Milked Eek27 Aug 2012, 15:30
One issue though: you can bind the 'R' key to a muscle, but that's the reset button. Nothing game-breaking but an oversight.
My Milked Eek
My Milked Eek27 Aug 2012, 15:31
Used the wrong box to comment, apparently scores only save with the top comment box.
FrozenCowauthor27 Aug 2012, 22:45
@31eee384, Thanks for the helpful comments. I think the gravity is a bit too low and the velocity-damping too. I'll play a bit with these values the coming week.
With regards to the levels, yes, I tried to 'force' the player to change their design a few times, but for small creatures, yes, the last one is the only time you need to change it. Maybe bridging a small gap might force the player to create bigger creatures.
@My Milked Eek, yes I should fix that, escape also binds to muscle.
For anyone who can't figure out a level, I recorded a playthrough with one possible solution for each level: http://www.youtube.com/watch?v=Tq9deX4v7Ss
Barry Abrams
Barry Abrams28 Aug 2012, 13:10
Hmm... can't get past the main menu.
tomsik68
tomsik6828 Aug 2012, 13:12
Great game. It's really fun messing up with those blobs.
FrozenCowauthor28 Aug 2012, 14:34
@Barry Adrams, what browser were you using? Have you tried Chrome or Firefox?
kirbytails728 Aug 2012, 15:32
Very cool! I just used a triangle for most of it...
SaintHeiser29 Aug 2012, 00:35
Good game! I like the game mechanic. There are a lot of fun!
Jack29 Aug 2012, 07:23
I made a blob that glitched the physics and slid along on its own xD great game though, shame that you didn't really need to evolve for most of it :/ I'm sure that could be fixed with added mechanics like wheels and such
matheod
matheod30 Aug 2012, 16:18
Wow amazing game and idea ! I love it !
Just upset when all blob at are ground blocking any deplacement and forcing us to restart.
dwrensha
dwrensha30 Aug 2012, 22:43
Beautiful. Thank you making this.

btw, I kept getting stuck in design mode, on Chrome on a Mac.
FrozenCowauthor30 Aug 2012, 23:43
I will make the creature reset back to its original position when switching from controlmode to designmode. I hope I'll get some time coming week. Also been looking at highscores for the finish-times.
brita_4 Sep 2012, 11:39
great!
Kmad9 Sep 2012, 13:03
Very original mechanic and fun too.
Pierrec14 Sep 2012, 17:50
Very clever idea, and highly polished! Impressive! (doesn't work well on firefox, but works on Whrome)
My only question is : Why did you used World of Goo graphical design ? You could have created your own design to give your game more personnality.
hamster_mk_416 Sep 2012, 16:41
While using firefox 15.0.1, my mouse buttons do not process in edit mode. The tutorial was fun and I liked the concept.
pardue16 Sep 2012, 17:33
Awesome concept...
Cthulhu
Cthulhu17 Sep 2012, 21:15
Very polished!

I so bad at finding effective combinations :D

Great job!

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