You play as a cute ball of fluff and have to collect coins due to last minute must add an objective rush. You need to evolve to navigate the level in different ways.
Unfortunately the full evolution mechanism is unfinished but you can evolve into two of the potential forms.
Maybe I should have started earlier, oh well. Its ok for a 14 hour game.
I know you said this only took 14 hours, and you can tell it's not finished, but I still think it's really good. When I got those little legs and realised I could walk up walls, that was cool!
The little bouncing ball has so much character in its movement. Make a whole game about that. Forget the evolution. Let me bounce and roll around with glee.
Very great game! It's really great after playing it for a while and you get the abilities, but The first creature's controls are very frustating, because it's always mini-jumping and you can't do the big jump when you want
Finish this please!!! The bits that can be played are briliant and the platforming mechanics are extremely satisfying - one of the best LD entries I've ever played. The music is awesome.
Pretty cool design. I liked the spider legs, I couldn't get out of the small area once you got the wings. You could tweak the level design a little to help explain the evolution rather than the dumb luck approache.
I love the idea. In jumping mode there are times when it isn't reacting correctly and flying upwards is very slow. But I think this deservs a post-compo version!
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But in this game there are moments when I took an unnecessary improvement, I can't get further.
The walking mode feels and looks (and sounds!) really great (flying not so much) and the standard mode is kinda cute.
I think this could be a great metroidvania/puzzle game with more work.
I love the spider evolution :D