Glob Experiments

Glob Experiments

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
The game is definitely not finished. The base mechanics have been implemented, but it lacks much interactive gameplay.

The "Globs" grow, shrink, fight, reproduce (sexually and asexually), and flee based on criteria they possess as well as outside influences you control.

The criteria, as implemented are:

type (total of 8 types represented by color)

size

motility

dominance

can it reproduce (and how)

stability (inverse likelihood of mutation)

The external factors are:

temperature (in Kelvin, it is a "lab" after all)

UV light intensity

Visible light intensity

Infrared light intensity

pH (acidity)

CONTROLS:

You alter the external factors using the arrow keys. The up/down arrow select the item to modify, right and left lower or raise the value. Each type of Glob has a different sensitivity to each factor, and will respond to differing levels of each.

If you right click with the mouse on any hex, it will be highlighted. if there is a Glob in that hex, information about the Glob is displayed.

Left click on the hex grid to remove all highlighting.

LIMITATIONS:

Currently, only the three light sensitivities have been implemented. Changing pH or temperature has no effect on the Globs. I ran out of time before I could implement this.

There is no logic yet built for spontaneous mutations. Certain amounts of mutation are implicit in the reproductive logic.

Ideally, globs would have the ability to evolve into new globs (different types, shapes, etc) as the generations built, but I didn't have time to implement this.
Found a bug?
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