This was, despite the seemingly annoying violin, a really sweet and beautiful game. The voice is very soothing and actually gives you a much better relation to the character. It's nice and all to know that the little dude is home safe, but I kind of wanted to continue his adventures. Great work!
Divitos, That is on purpose. You actually have no control while in the air, as you can't apply force to move right or left. The controls are based loosely on physics. The ground has friction, and you apply force (really just acceleration) based on that friction. Same for jumping and falling. There is force (acceleration again) of gravity and jumping force that counteract each other.
I really liked the narration. It was an excellent game, and it's always nice to see a fellow LWJGL user! Only issue I had with it was that I was able to outrun the narrator's voice, starting the next sound-clip before the previous one had finished. Playing both at the same time.
That doesn't take away from the game at all in my opinion though. Great job!
As the others, I also think the narration was great. I thought the "little dude found a box, looks like a parachute" was hilarious, until I understood he actually found a parachute. Thought he didn't understand the concept of gifts at first :D
The narrator part was pretty cool, I like how it was done. The level changing mechanic was pretty cool as well, you could do some cool stuff with that. :)
Well, that was a fast one. Love this minimalistic style and you made me laugh a few times. Also how you break the expectations in me made feel good. Good job! Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Well, that was a fast one. Love this minimalistic style and you made me laugh a few times. Also how you break the expectations in me made feel good. Good job! Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Charming little trip with Bastion-esque narration. Short and sweet. Just hope Little Dude didn't pay too much for that house, the location seems a bit inconvenient.
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The violin though, got quite annoying after a while...
I found this very cute :)
Goodjob dude
That doesn't take away from the game at all in my opinion though. Great job!
You focus on the narration so great job !!
Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Oh the critic i nearly forgot: It could be longer of course and maybe more of a story? I feel you could do that easily and the setup also is inviting. Keep up that good work!
Good job!