It's evolution, baby

It's evolution, baby

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.47
fun: 1.72
graphics: 1.83
humor: 1.54
innovation: 2.50
mood: 1.82
overall: 2.21
theme: 3.37
Well, this is my first entry. It's been tiring, but really interesting.

Basically, what we have here is a sandbox where we can see a population of creatures hang around, feed and, at fixed intervals, mate (or generate mutant clones of doom, if they're asexual). Creatures can generate the energy they need, or they may get it from eating nutrients or other creatures.

My idea was to make a "god game" where you could use some powers to get a population satisfying a set of conditions (for example..get 3 blue carnivores) after a given number of generations. Powers would be things such as...exterminate an individual, increase the life degradation rate temporarily, create/remove natural nutrients (the small, still dots). Unfortunately, I didn't have the time to achieve that and lots of things that I thought about, but I guess this is OK for a couple of days (shared between programming and gaming ^^).

More details on the readme file included in the *.zip. Source code is also there.

Third-person libraries used: SDL, OpenGL, Boost.

The font used is Arial.ttf.

Good luck everyone, and I hope you enjoy the compo :)

(Edited to update the dl link to a functional release executable)
Found a bug?
Tell us on Discord