Ludum Dare #24compo
Oculus Battalion
Capture enemy slimes and eyeballs to use as your own soldiers in this wave based horde surivival game. Captured enemies can be fed to level up and evolve into stronger forms.
Source:http://dl.dropbox.com/u/4595251/oculus_battalion_src.zip
Post Compo Edits:
-Fixed npc glitch
-Optimized spawning of mobs
-Added labels to indicate the level of monsters
-Added Mouse sensitivity options
-Added Mouse Inversion
-Added a Pause menu
-Updated Instructions graphic
-Fixed mouse focusing issues
Timelapse: http://www.youtube.com/watch?v=SkyNh5WYjjQ
Note: I'm aware that there is a slight bug that allows the player to have more npcs than allowed and occasionally leads to npcs disappearing.
Source:http://dl.dropbox.com/u/4595251/oculus_battalion_src.zip
Post Compo Edits:
-Fixed npc glitch
-Optimized spawning of mobs
-Added labels to indicate the level of monsters
-Added Mouse sensitivity options
-Added Mouse Inversion
-Added a Pause menu
-Updated Instructions graphic
-Fixed mouse focusing issues
Timelapse: http://www.youtube.com/watch?v=SkyNh5WYjjQ
Note: I'm aware that there is a slight bug that allows the player to have more npcs than allowed and occasionally leads to npcs disappearing.
Genres: shooter
Comments97

Maxium27 Aug 2012, 17:10
Oh thanks! Its fixed now.
Krise2027 Aug 2012, 17:10
Thought it was nice and simple, but the mouse movement was too fast sometimes, but I don't think thats a problem with your game?
Vordux27 Aug 2012, 17:11
Great game! visual are excellent, the style is really nice as well, reminds me of Chu Chu rocket for some reason.
Really cool mechanics.
I also like the reference to NetHack
Really cool mechanics.
I also like the reference to NetHack
RobProductions27 Aug 2012, 17:18
Great job, loved the art style but it was a little hard to hit the enemies! Also you nailed the smooth feeling of first person but failed to make a proper pause screen. Maybe for next LD you should try to get that working.
Anyways no performance issues here, all worked fine!
Anyways no performance issues here, all worked fine!

josefnpat27 Aug 2012, 17:39
Sorry, on linux. Hurry up Unity 4.0!

Maxium27 Aug 2012, 17:48
For sure, Unity 4.0 with linux support and a GUI system that doesn't suck :)
Dakota27 Aug 2012, 18:10
Love it. Conveys the theme well.

Jeremias27 Aug 2012, 18:15
Hi.
Your game is nice and well made. It was fun to play, here is my feedback:
- if there are many items, you have problems to walk through the room
- the collection radius of items should be bigger. Often I walked through a health potion without taking it
- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health?
- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion
- I think the spawn rate of health potions is too high :)
- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
Your game is nice and well made. It was fun to play, here is my feedback:
- if there are many items, you have problems to walk through the room
- the collection radius of items should be bigger. Often I walked through a health potion without taking it
- if a new wave starts, the eye-monsters always kill my evolved monstern. Perhaps they should have more health?
- after some levels there where so many monsters, that they killed me instantly without having a chance to use a health potion
- I think the spawn rate of health potions is too high :)
- something is wrong with the embedding of your game: I haven't the full screen like in you screenshots, there are missing parts. Especially in the control screen the information how to use a health potion (Q) is invisible
kyyrma27 Aug 2012, 18:21
I played the windows stand-alone and had no performance issues whatsoever.
The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D
The NPC mechanic was a nice addition and fitting for the theme.
The graphical style is nice and the first person movement feels just like it should. The game itself is a bit too chaotic for my tastes though. I kept getting swarmed by slimes and eyeball bullets before I really even got my bearings :D
The NPC mechanic was a nice addition and fitting for the theme.


cadin27 Aug 2012, 19:50
The mouse controls are way too twitchy for me. Any slight movement makes the camera swing around where I can't tell what I'm looking at. I could never score any points before being killed.
The art looks really nice though. Impressive work for just 48 hours!
The art looks really nice though. Impressive work for just 48 hours!

LuizHGMonclar27 Aug 2012, 20:53
Ahh man, I really want to play it properly! I loved the style and concept, I just can't play with the Y-Axis like that :( I'm an "Invert Mouse" user, lol!
Great Job!
Great Job!
pardue27 Aug 2012, 20:58
I liked the stylized graphics, made for an interesting game.

zkenshin27 Aug 2012, 21:11
I think my captured minions seemed a little week, but quite a fun game, well done. :)
Arsenio11727 Aug 2012, 22:57
This is amazing!!!!

codesavage28 Aug 2012, 00:00
Pretty cool concept with the capturing of enemies. I like the look, and the player movement feels smooth. The first wave feels a bit too chaotic, as it about half of my health before I figured out the difference between enemies and enemy bullets. Also, the slimes are really hard to hit. I guess that encourages capturing them though, so not a bad mechanic.
Wyatt White28 Aug 2012, 05:27
Really Like it. If it had network play I would LOVE it.

nseward28 Aug 2012, 05:58
The 2D 3D mix is super cool. I wish I would have thought of that.
Right click doesn't work on macs.
Right click doesn't work on macs.

KHANanaphone28 Aug 2012, 06:01
This was pretty cool, didn't really keep me drawn in for long though. The mouse sensitivity seemed really high.
savethejets128 Aug 2012, 06:18
Great game! Nice visuals. Runs great in my browser.

Orni28 Aug 2012, 08:13
very fun idea
loved the art style
loved the art style
ben65728 Aug 2012, 10:33
Love it!

Waynetron28 Aug 2012, 10:41
The browser version was horrible to play, as my mouse kept jumping out of the frame and click on my browser / 2nd monitor. The Windows version ran quite nicely, although the mouse look I felt was way too sensitive.
Fun game though, was very exciting when I got my first evolved eye with hat.
Fun game though, was very exciting when I got my first evolved eye with hat.

Maxium28 Aug 2012, 10:55
@Waynetron cursor should be locked in the web version, unless you pressed escape. Thanks for giving the other link a go!

K1NET1K28 Aug 2012, 11:09
Its great that the mouselock worked properly and the controls were reasonably nice. I loved the laser hitscan style FPS :)
matthias_zarzecki28 Aug 2012, 11:37
Pretty solid shooter. Nice work!
Thurig28 Aug 2012, 12:20
Fun, the mouse was a bit too sensitive.

keenblaze28 Aug 2012, 12:36
Nice sprite graphics!
TheBallCollective28 Aug 2012, 12:56
It was confusing without an indication of health left - or at least I didn't notice one. Awesome concept of catching the enemies and making them fight for you! Great job!
stevesefchick28 Aug 2012, 13:02
Mouse was a bit too sensitive...made it difficult! Fun game and neat concept though! When my eye evolved into an eye with a tophat I thought it was hilarious! :D
juaxix28 Aug 2012, 13:07
Wow, you put a lot of effort in making this game, i need more time to play it more

Barry Abrams28 Aug 2012, 13:14
Whoa! I can't believe you made that in 48 hours.

madpew28 Aug 2012, 13:26
Liked the theme, and the "ghostbusters" like mechanic in a FPS. mouse-sensitivity seems a bit too high, it's hard to hit stuff, but I managed to do some waves and liked it very much. Well done. Add some music and more enemytypes please.
gustavodort28 Aug 2012, 13:41
I sure had fun!
I loved the graphics, truly!
On the downside, I felt the mouse sensitivity too much, maybe it'd be better if it was possible to measure and set that :)
I loved the graphics, truly!
On the downside, I felt the mouse sensitivity too much, maybe it'd be better if it was possible to measure and set that :)
Cell28 Aug 2012, 14:01
Very cool, i enjoyed this one quite alot.

kibertoad28 Aug 2012, 14:54
Nice, simple and fun :).

darkshadow28 Aug 2012, 15:54
An eye with a top hat how marvellous! The game is quick and fun, if a bit hectic my minions seem to be doing more work than me by the end, all I do is run around finding them the bones. Firing the laser beam feels satisfying, and was surprised to find that you could jump with the space bar!
Starmen28 Aug 2012, 16:00
This was quite fun. The mouse movement felt a little bit off, but wasn't particularly too bad. A little bit more enemy variety might have been nice too. Really good stuff overall though.

NateNaterson28 Aug 2012, 17:05
What a wacky game! Love the graphical style. Mouse was a BIT too sensitive for my taste and tha game was a tad confusing at first.
thewiseguy9928 Aug 2012, 18:35
nice & fun. Good job.

xk28 Aug 2012, 19:08
Good game but mouse is too unresponsive, hard to aim.
ghotifrye28 Aug 2012, 20:10
I really like the capture and evolve mechanics. It's fun when you get an army of top-hatted eyes shooting things for you.
Sensitivity's a bit high on the mouse, which as other reviewers have noted makes it a bit difficult to aim. Making the planes double sided would fix some issues with the ones jumping past you turning invisible briefly, but that's not a serious issue.
Nice job!
Sensitivity's a bit high on the mouse, which as other reviewers have noted makes it a bit difficult to aim. Making the planes double sided would fix some issues with the ones jumping past you turning invisible briefly, but that's not a serious issue.
Nice job!

diki28 Aug 2012, 21:02
I like the idea and especially the graphics, but I had difficulties minding both my NPCs and myself – multitasking under pressure, guess :P
The controls felt rather wonky, but I'll blame part of that on my mouse, which is often polled far too sensitive by Unity in general.
The controls felt rather wonky, but I'll blame part of that on my mouse, which is often polled far too sensitive by Unity in general.
ghRibacki28 Aug 2012, 22:44
I really liked the idea of having allies while fighting waves of enemies! I'm all love for the graphics style (couldn't like them more) and the sounds fit nice creating a good mood. Really enjoyed it! =D
But where is the evolution? .-.
But where is the evolution? .-.
benderbinary29 Aug 2012, 00:05
Nice, but mouse sensitivity is a bit too high and once focus is lost I can't lock mouse again. All in all - great game :)

jwin29 Aug 2012, 04:41
It was fun to play, and I thought the graphics were charming.

pjchardt29 Aug 2012, 05:29
I like capturing enemies and using them. Unfortunately I was playing with a track pad and had a hard time shooting enemies.
I will have to give a shot tomorrow when I have a mouse.
I will have to give a shot tomorrow when I have a mouse.

lazybraingames29 Aug 2012, 06:01
What a whacky good time! Crazy eyeballs are kinda my thing, so I love this! Great job!
dick_claus29 Aug 2012, 06:25
I don't know I'm not impressed. Looks like minecraft. But buggy. Can't pick up health even in postcompo.
eyehawk29 Aug 2012, 06:39
Kind of a fun shootem up. I could quite understand how to capture the green guys tho. Also on level 3 I seemed to get instakilled from 500 health to zero by a barrage from those eye shooting guys

Maxium29 Aug 2012, 07:38
@dick_claus Use WASD to move and walk over a potion to pick it up :P

bobiniki29 Aug 2012, 10:08
Nice retro style but the mouse movement it a bit too fast. Although I like the "Pokemon" mechanic :D
Nice game
Nice game
arzi29 Aug 2012, 11:26
Nice, but a bit confusing.
lbrande29 Aug 2012, 13:51
Very irritating controls.
Richard Matey29 Aug 2012, 15:14
Love the capturing and releasing mechanic. The shooting felt a bit too hard to hit my target. Maybe a bigger beam would help

Killerbug29 Aug 2012, 15:17
This is so well conveyed! I had tons of fun. One of the best ones I've played.
nuria29 Aug 2012, 19:20
The mouse turning was too fast. Especially the vertical axis was too sensitive. The slime looks like the slime from Zelda II, so that's cool :p. Nice game, will try the post-compo version now.
Mesene29 Aug 2012, 20:02
It crashes so badly :| but I enjoyed it a lot. Nice overall

DevWouter29 Aug 2012, 20:51
Really nicely done. Maybe mouse smoothing and someway to make it easier to keep tracks of the level and bamn, solid gold.
ramoncb30 Aug 2012, 01:45
Pretty cool, love the mechanics and the monsters ^^

ratking30 Aug 2012, 09:15
Nicely done, congrats. I wish there was more enemy variation, though.
X-0ut30 Aug 2012, 09:29
Good little FPS, technically very good for the time frame.
Clever evolution mechanic, never did manage to get past lvl4 evolution.
Its a little hard to hit the enemies, but I guess maybe that's intentional to make use of the captures.
Clever evolution mechanic, never did manage to get past lvl4 evolution.
Its a little hard to hit the enemies, but I guess maybe that's intentional to make use of the captures.
bytegrove30 Aug 2012, 10:49
Heh, nice! It reminds me a little of a game I made for the 7dfps.
I liked the billboard art style and the green/orange colour scheme, simple but stylish and effective. The laser gun felt pretty useless compared to the capturing net, and having to use the number keys for monster summoning felt a little weird as well.
As the game is pretty fast-paced and you probably want to summon all the monsters more or less at the same time(right?), maybe it would suffice to just make the spawning queue-based and having just one key that dequeues a monster?
I liked the billboard art style and the green/orange colour scheme, simple but stylish and effective. The laser gun felt pretty useless compared to the capturing net, and having to use the number keys for monster summoning felt a little weird as well.
As the game is pretty fast-paced and you probably want to summon all the monsters more or less at the same time(right?), maybe it would suffice to just make the spawning queue-based and having just one key that dequeues a monster?

infernet8930 Aug 2012, 17:58
Have the player catch enemies and use as ally is a nice idea, grat innovation!
pereubu30 Aug 2012, 19:04
liked it a lot :D
fruitfly30 Aug 2012, 20:50
like the graphics style.
Ligh7zIncrement31 Aug 2012, 11:34
Very nice game, found the aim a little tricky to use but probably because I suck.

jomacel31 Aug 2012, 14:31
nice, good job ;)
DevoreUK31 Aug 2012, 18:10
Controls and shooting felt really good, and I really like the graphics. Good job.
CapGrip1 Sep 2012, 00:06
Nice game! Visual are excellent. Good job.
DavidErosa1 Sep 2012, 00:52
Controls are way too sensitive :/ but overall a nice game!
_AM_1 Sep 2012, 01:27
Both the Windows and Web version for me kept acting like I was holding down and left the entire time unless I was overriding it with a different direction. I didn't see how it related to evolution much. Good job on how much work was done here regardless.
Quentin1 Sep 2012, 08:42
Cool game, but for some reason seeing things that are made in Unity take away from the "coolness" for me.
It also had no option for Inverted Mouse, so shooting stuff was really difficult, but I guess "normal" people don't really think about that stuff :P
It also had no option for Inverted Mouse, so shooting stuff was really difficult, but I guess "normal" people don't really think about that stuff :P

Desi Quintans1 Sep 2012, 11:03
I liked the art style, reminded me of Doom and Delver. The camera was too fast and the FOV too narrow, for my personal preference.

MurrayL1 Sep 2012, 16:55
Pretty entertaining, although the gameplay is somewhat lacking in variety.
It's fun to see my little minions evolving!
It's fun to see my little minions evolving!
alvivar1 Sep 2012, 17:06
Wow, the tunning of the controls of the post-compo version make a really funny and playable experience. Nice work.

jplur1 Sep 2012, 17:54
Pretty hilarious, loved the mood too.
Beep2Bleep1 Sep 2012, 19:19
Great game, was a little jumpy on my underpowered core 2 due machine.
alwaysinbeta1 Sep 2012, 20:28
A bit hard to control but other than that a good, fun game

KhaoTom1 Sep 2012, 21:39
Loved the art style. Viva billboard sprites! Wish my captured monsters wouldn't die so fast though.

Qaterknan2 Sep 2012, 11:23
Well I actually liked the idea, but the game was somehow too difficult to play and I wasnt purely enjoying it.
Dietrich Epp2 Sep 2012, 13:19
Fun! Hard to shoot small bouncy things though.

sclark392 Sep 2012, 20:45
Fun, hard to aim. The evolution theme seems pretty weak
michax3 Sep 2012, 10:58
Nice FPS! Sounds get a little to loud at some point. Other then that good job!
hamster_mk_43 Sep 2012, 17:34
Arena shooters like this feel like very lonely affairs. I am glad you gave the player some company on this one. I love the volume of fire four upgraded beholders can put down.

Rex Peppers3 Sep 2012, 18:04
Pretty cool, mouse movement a little jumpy at times
dekart3 Sep 2012, 18:37
I like it! AWSD didn't work in Chrome, but finally found that arrows do work
mohammad5 Sep 2012, 04:51
In short... POKEMON!
Really fun game, had fun making everyone my friend. :)
Really fun game, had fun making everyone my friend. :)

Teknik9 Sep 2012, 22:38
other than not knowing how much health i had, that was probably the best game I've seen this compo. very nice job. i thought the top hat on the eye once leveled up was very funny.

tomhunt12 Sep 2012, 05:12
This was pretty fun. Nice job.

minism12 Sep 2012, 07:04
So awesome. I love the fully upgraded eye. Game was a blast, nice work

Cyboot12 Sep 2012, 19:35
very nice game. Loved playing it.
But i thing the sensitivity is much too high (at least with my mouse), the custom setting in the post-Combo is great.
I think i will save the game and play it longer when I have more time :)
really good game, good job!
But i thing the sensitivity is much too high (at least with my mouse), the custom setting in the post-Combo is great.
I think i will save the game and play it longer when I have more time :)
really good game, good job!

axcho13 Sep 2012, 04:44
I like the art style (the overall mood is cool) but I am terrible at FPS controls, especially with the mouse as twitchy as this. I kept dying right away. I would have appreciated if the vertical axis were ignored, like in Doom, where you just have to aim side-to-side.

cakemonitor15 Sep 2012, 09:04
this was a lot of fun :) good work






Cool npc system you have developed. I had some performance issues at some points and then died due to that.