Pretty fun. I like the way the arrows behave, and having a boss character in there is pretty impressive. Couldn't work out if I was damaging him at all though, I assume so because I got him to fall over at one point.
Whoa, this is really neat! The first thing I did was shoot an arrow at a bird and to my delight it flew away. Love details like that!
My biggest complaint is that it was hard to tell when I was hitting the bosses. Some kind of obvious hit effect/red flash/sound effect to let you know you're doing damage would have been nice.
Had some fun with the enemies, but the controls are awkward and the Golem is way too easy compared to the Minotaur in my opinion, but I guess it was because there are only two enemies.
Pretty short, though I enjoyed the boss fights. The theme seemed a bit forced to me, especially since it was all text-based. I think having some visual feedback to the text would be nice. For instance, if the universe will glow red with fire, why not have some fire all around the map in the end? I think a little bit of additional visual feedback to compliment the text could go a long way.
Overall I enjoyed it, would love to see something like this more fleshed out with more bosses, consequences, etc.
We fixed some things due to feedback and comments, just barely in the knick of time. The golem now makes noise when you hit his weak spot, and a tip appears to make it more clear to aim for it.
A
Andrew Shouldice26 Aug 2014, 02:15
This reminds me in spirit of Titan Souls, or Shadow of the Colossus: just bosses. Neat! Maybe an idea worth expanding into a larger project.
That low poly art was gorgeous! The spear throwing animation for the Minotaur cracked me up. He ended up glitching out and throwing spears in the opposite direction as my character when I ran into him and right behind him, but it was a lot of fun.
This is pretty cool. Shooting arrows is fun and I like the graphics. The golem fight was the best, although seeing the Minotaur stuck with 20 arrows was also nice.
Yup, definitely keeping this on my hard drive. The artwork looks great and the arrow mechanics are fantastic. Really great work on this project. Wish there were more bosses to fight, or even some grunts around the map. Would definitely support a full version.
Ambitious idea, and decent enough. Collision seemed a bit off in places, specially trying to hit the Golem's eye? And a bit more feedback for when you successfully hit would be nice. Pretty lofty goal and reasonably well executed though, congrats!
Good game, nice poly graphics, I would have want a bg music during the boss fight to add more tension. And that minotaur is way harder than first boss, I jumped on my chair when he charged me.
Love that low poly faceted look, and the feel of the bow (controls, animation, physics and audio combined) is great. While not perfect, the boss behaviors were decent too. A little more feedback on whether a boss hit was successful would be good. Overall, I liked what is there, but I think you could have got more mileage by having a level or three with lots of smaller enemies to shoot, followed by the boss. I'd also reverse the order of the bosses, since the attack sequence required to beat the Minotaur seems less complex (just shoot it anywhere ?) compared with the Golem.
Very ambitious :) I like that you can shoot the birds and they react, and the general physics of shooting. The actual hit feedback is a little weak - would be cool if there were a hit effect, and maybe a slight flash or something on contact with an enemy. I was disappointed that I couldn't really see arrows sticking out of the targets!
Hi there. Great! First archery game played. Love archery IRL so this was good fun. Killed both and reached end... would love to see more of this game! Nice intuitive aim and move/dodge/sprint. Good sounds. Great job!
Nice work. I thought the camera felt a little low to the ground which made it tricky to navigate portions or the world with any sort of rise to them (like the spiral tree). It's interesting that you put the golem second when its combat mechanic seemed a bit more complex than the minotaur, but I liked the minotaur's attack. Something that could help would be some audio or visual feedback for getting hit, as it took me a long time to notice the hearts. My favorite thing was the bubble effect, it was stylized and felt kind of great.
Wow, I loved the "Zelda - Ocarina of Time" memories the first scene brought me. The visuals were great, however I find the controls very challenging to master and I was not hitting anything with my arrows. Good game!
Nice graphics! I included it in part 20 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3H1YVzN-nuA
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It's a little hard to get up the tree to do anything.
My biggest complaint is that it was hard to tell when I was hitting the bosses. Some kind of obvious hit effect/red flash/sound effect to let you know you're doing damage would have been nice.
Overall great work, it was a fun experience :)
Overall I enjoyed it, would love to see something like this more fleshed out with more bosses, consequences, etc.
I like that you can shoot the birds and they react, and the general physics of shooting. The actual hit feedback is a little weak - would be cool if there were a hit effect, and maybe a slight flash or something on contact with an enemy. I was disappointed that I couldn't really see arrows sticking out of the targets!