Also: This game was created in less than 10 hours, due to real life coming in the way. This means, that the game might not be perfect.
READ THE MANUAL BELOW. ________________________
CONTROLS
The controls are very simple: Click on the symbol in the top right corner to open the building menu. Hover your mouse over one of the buttons to get detailed info about the building you selected. If the requirements are met, you can build the building with a left mouse click.
WALKTHROUGH
- Build a Farm. - Build a Woodcutter. - Build a Mine. - Wait until your city has reached it's 3rd stage. - Build a Smith. - Build a Market. - DONE.
(The ReadMe finishes with some legal notice about copyright. In short it says: You may play with the game/source, but don't publish it as your work)
There isn't much gameplay, but it's a good entry for 10 hours of work. I like the graphics and how stuff changes with time, how the town evolves - I can see the theme here, but I wish there was more of... well, everything. That's good. I also would like to see some post-compo version. TL;DR: Nice. Gimme more.
A cool little game, I love games like this. Sadly it was very slow after building the mine. I would imagine the 10 hour deadline had a little something to do with that ;). Would love to see a post compo version.
The basic idea is good, although it's not really new. However, the part where you have to wait for your colony to evolve is boring. You might want to add some more upgrades, or maybe there could be several ages to go through..
Looks like a good start but not really enough here to comment on other than that sorry! Only criticism I can really give is that the wait time is a bit silly. Would love to see the finished product.
This is a good job for 10 hours. But well, it's a pretty simple puzzle. I wonder why you made a walkthrough for it ^^ I think the main problem is that you spend your time waiting, like in a RTS...but it's definitely not a RTS and you got nothing else to do. I think you could focus on the puzzle idea, but instead of waiting, it would be "spend Xfood, Xiron to build a farm, gain Xfood" it would be like a mathematical puzzle. With more features, it could be fun.
Comments27
Nice game, you managed to get some elements of the old settlers game in there.
The colour pallet for the game was well chosen as well.
Some animations would be good.
This game has the potential to become a great post-compo game.
I like it :)
TL;DR: Nice. Gimme more.