
Strike of Rage !
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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They don't want to pay you more. But you will make them pay.
STRIKE OF RAGE!
A violent story about social evolution, revenge, money and kittens.
Don't mess with Johnny Cash.
Controls : ARROWS to move, SPACE to fight, S to skip intro
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Thank you everybody for all the kind comments on my LD entry :)
This was my really first attempt at making a beat-em-up, and I did my best to be true to the models (Street of Rage & Double Dragon). I especially focused on the combat feedbacks, taking great ideas from Diablo 3 & Street Fighter 4 : slow motion, shakes, loads of particles...
Another thing I was really happy with were the character animations. You have to know : I can't draw. I mean, really. I never learned and if you ask me to draw a human face, it will look like a childish drawing of the monster under my bed. I'm just really bad at it. Digital painting is another story: I see it more like a technical thing rather than an artistic approach. The pixel grid is my friend. So, trying to animate a human character to make it look cool and powerful was really a huge challenge to me.
A big problem in this Ludum Dare entry was the theme, Evolution. I first wanted to stick to something like Corporate Climber, but with combat gameplay. But the timing was too short, and making a decent beat-em-up needed lots of details and attention. So I gave up most of the "evolution" related ideas (climbing hierarchy and unlocking special moves). Maybe I will add them back later?
STRIKE OF RAGE!
A violent story about social evolution, revenge, money and kittens.
Don't mess with Johnny Cash.
Controls : ARROWS to move, SPACE to fight, S to skip intro
------------------------------
Thank you everybody for all the kind comments on my LD entry :)
This was my really first attempt at making a beat-em-up, and I did my best to be true to the models (Street of Rage & Double Dragon). I especially focused on the combat feedbacks, taking great ideas from Diablo 3 & Street Fighter 4 : slow motion, shakes, loads of particles...
Another thing I was really happy with were the character animations. You have to know : I can't draw. I mean, really. I never learned and if you ask me to draw a human face, it will look like a childish drawing of the monster under my bed. I'm just really bad at it. Digital painting is another story: I see it more like a technical thing rather than an artistic approach. The pixel grid is my friend. So, trying to animate a human character to make it look cool and powerful was really a huge challenge to me.
A big problem in this Ludum Dare entry was the theme, Evolution. I first wanted to stick to something like Corporate Climber, but with combat gameplay. But the timing was too short, and making a decent beat-em-up needed lots of details and attention. So I gave up most of the "evolution" related ideas (climbing hierarchy and unlocking special moves). Maybe I will add them back later?