Ludum Dare #48compo
Nuclear blaze
*The building is on fire? Nah, not today.*
NOTE: there is no sound, I didn't have time :)
The initial intent was to make the final levels feel like “you can’t stop the fire anymore, you only have to survive and find your way out“, but this didn’t make it to the 48h game, even though most required systems were implemented.
I'll probably make a post-compo version, specifically because I want my 3yrs old kid to be able to play this, so I need at least to add a "kid friendly" mode, without death, and less stress :)
I definitely spent too much time tweaking the fire effect but I’m pretty happy with the final result anyway :) I couldn’t implement everything I wanted to get closer to the actual theme, but the general idea was to make a game where you really feel that things are getting worse and worse, and out of control at some point.
NOTE: there is no sound, I didn't have time :)
The initial intent was to make the final levels feel like “you can’t stop the fire anymore, you only have to survive and find your way out“, but this didn’t make it to the 48h game, even though most required systems were implemented.
I'll probably make a post-compo version, specifically because I want my 3yrs old kid to be able to play this, so I need at least to add a "kid friendly" mode, without death, and less stress :)
I definitely spent too much time tweaking the fire effect but I’m pretty happy with the final result anyway :) I couldn’t implement everything I wanted to get closer to the actual theme, but the general idea was to make a game where you really feel that things are getting worse and worse, and out of control at some point.
Genres: action


