The Adventures of Box Man
Overall★★★★★★★★★★3.38
Fun★★★★★★★★★★3.58
Innovation★★★★★★★★★★3.20
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★2.30
Audio★★★★★★★★★★2.33
Humor★★★★★★★★★★2.93
Mood★★★★★★★★★★2.80
Coolness★★★★★★★★★★46%
Box man is trying to get home but stuff keeps evolving and eating him. Help him get home ... please :-)
Made using c++, allegro & box2d.
Comments15
I especially liked the ground that spawned enemies when you walked across it, as well as the plants that you needed to "taunt" in order to make them grow.
I also liked the music, and the controls were nice.
What I didn't like was the fact that all enemies suddenly evolved, without warning. I got killed like this *a lot* of times, when an enemy spontaneously grew when I was jumping over it. Some flashing or shaking would really work to warn the player that the enemy is about to evolve, IMHO.
Also, the enemies were a tad odd, in that they behaved kind of randomly, smoothly bouncing along. Some more variation in that, as well as tighter movement could be nice.
This has a lot of potential, and could be even better if all the kinks are ironed out.
For example, I switched into the 2nd level and still had the momentum from the last one going, so I plummeted to my death. Wall-jumping needs to be introduced in a thought-out-fashion, as well as enemies and how your evolution-bubble behaves. The grass was way too diffcult, as it just kills you outright.