
The Quest for Minimalism
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Fairly straightforward puzzle-platformer.
Bob the bloke with the silly hat and a sack of potatoes is a bit of a minimalist and wants to just sit there and eat his potatoes in peace. Unfortunately there are a load of pesky levels with platforms, mesh things, bridges, boxes and other stuff preventing him from finding happiness.
Luckily there are some handy magic levers of handiness +3 to help out. Activate the levers to remove parts of the level and make bob happy, activate all the levers on a level to proceed to the next level.
Controls:
WASD/Arrow keys : Move around (up or down only work when on climbing meshes).
Space : Activate a lever / Start the game.
ESC/R : Reset the current level (you'll need to do this so remember the button!).
+/- : Cheat like a cheating person and jump between levels using a debug feature that I figured was probably worth leaving in.
Game uses WebGL so you'll need a browser that supports it (I'm looking at you, Internet Explorer). I suggest using Chrome since that's what I tested it in but most non-Microsoft browsers support WebGL these days so take your pick.
Bob the bloke with the silly hat and a sack of potatoes is a bit of a minimalist and wants to just sit there and eat his potatoes in peace. Unfortunately there are a load of pesky levels with platforms, mesh things, bridges, boxes and other stuff preventing him from finding happiness.
Luckily there are some handy magic levers of handiness +3 to help out. Activate the levers to remove parts of the level and make bob happy, activate all the levers on a level to proceed to the next level.
Controls:
WASD/Arrow keys : Move around (up or down only work when on climbing meshes).
Space : Activate a lever / Start the game.
ESC/R : Reset the current level (you'll need to do this so remember the button!).
+/- : Cheat like a cheating person and jump between levels using a debug feature that I figured was probably worth leaving in.
Game uses WebGL so you'll need a browser that supports it (I'm looking at you, Internet Explorer). I suggest using Chrome since that's what I tested it in but most non-Microsoft browsers support WebGL these days so take your pick.