
The World Tree
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The World Tree is a platforming adventure in a mystical setting. You, as the spirit of unevolved lands, must face dangers of Deconstruction as you collect the six artifacts required to evolve the World Tree in to its true state as the focus of all evolution!
There's a Windows executable available that should work as is. OSX/Linux should work in theory, but you do need python 2.7 and pyglet 1.1.4 to run it. I haven't been able to test it. Sorry about this.
This game is created with python 2.7 + pyglet 1.1.4, using OpenGL.
Audio tools/instruments used were sfxr by DrPetter and Massive from Native Instruments, Renoise and Audacity.
www.python.org
www.pyglet.org
drpetter.se
native-instruments.com
renoise.com
audacity.sourceforge.net
I had a lot of fun making this game and felt that everything went fairly smooth! It's my most complete Ludum Dare to date for sure!
It's not absolutely spotless though, there are lots of things that could be improved. The code is very, very messy with gigantic classes, the rendering is done via immediate mode quite inefficiently, collisions do occasionally glitch. lack of content and so on. Consider it a prototype.
As a sort of weird little quirk, all graphics are generated in code. I just didn't want to draw. So there.
I hope to maybe be able to clean this one up a bit and add some content - it is on very short side as I didn't bother to create a level editor and writing levels into lists is a pain :p Hopefully it at least provides a feel of what it could be.
Again, there might be an issue with performance. I've only been able to test it on one system. Let me know.
Anyways, have fun and thanks!
There's a Windows executable available that should work as is. OSX/Linux should work in theory, but you do need python 2.7 and pyglet 1.1.4 to run it. I haven't been able to test it. Sorry about this.
This game is created with python 2.7 + pyglet 1.1.4, using OpenGL.
Audio tools/instruments used were sfxr by DrPetter and Massive from Native Instruments, Renoise and Audacity.
www.python.org
www.pyglet.org
drpetter.se
native-instruments.com
renoise.com
audacity.sourceforge.net
I had a lot of fun making this game and felt that everything went fairly smooth! It's my most complete Ludum Dare to date for sure!
It's not absolutely spotless though, there are lots of things that could be improved. The code is very, very messy with gigantic classes, the rendering is done via immediate mode quite inefficiently, collisions do occasionally glitch. lack of content and so on. Consider it a prototype.
As a sort of weird little quirk, all graphics are generated in code. I just didn't want to draw. So there.
I hope to maybe be able to clean this one up a bit and add some content - it is on very short side as I didn't bother to create a level editor and writing levels into lists is a pain :p Hopefully it at least provides a feel of what it could be.
Again, there might be an issue with performance. I've only been able to test it on one system. Let me know.
Anyways, have fun and thanks!