TOWER OFFENSE

TOWER OFFENSE

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.55
coolness: 0.62
fun: 3.48
graphics: 3.35
humor: 3.70
innovation: 3.81
mood: 3.44
overall: 3.55
theme: 3.94
A game where cells eat each other to make themselves better and try to pass towers.

If a cell eats a cell at or above its own level, it will use those advanced parts (or whatever) and make itself significantly better.

If a cell eats a cell below its own level, it will only absorb the HP.

UPDATE: (post compo)

In 'GUIDELINES' is a document describing all the secrets in the game. Looking at it may ruin the fun of the discovery of all the ways for a cell to evolve, but will also make sure you found them all. Look at it if you want, it isn't an official part of the game.

The post-compo version is slightly better. The changes are as follows:

- implemented 'halo' around changing cells ( I had wanted to do this but ran out of time).

- prevented an error that occasionally prevents one from getting past wave two of level one.

- added support for skipping dialog with <enter>.

- added support for visiting past dialog with <backspace>.

- fixed some text errors in the dialog.

- added 'fastforward' button that will remove the cap on fps and allow the simulation to run faster (if your computer sucks it won't run any faster).

- fixed turrets spawning wrong (in the original code I accidently switched the data value for 'kind' with data value for 'wavespawn' making a basic turret that should spawn in wave two spawn as a machinegun turret in wave one).

- added the identity of the mysterious static at the end of level five! It's pretty epic. Well, maybe not...

Please don't look directly at the bugs!

http://puu.sh/ZpuZ
Found a bug?
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