I got stuck Sunday morning with my original game, so this is my second attempt. I took some advice and code from Chevy Ray's keynote for Ludum Dare 23 and made something WEIRD! It is suppose to have Flocking behavior, but I never figure out what was wrong with the code. :(
If you're looking to implement flocking behavior, check out the game Programming Game AI By Example by Mat Buckland. It's my favorite game development book - awesome results, and beautiful code too.
It's quite - colorful, if you will. My eyes hurt now. :-P
I also couldn't figure out the game-play. Is there any or this this just a visual demo? I could click and move the mouse and stuff happened, but I didn't know what to do...
It's hard to figure out because it is so broken. The idea is each time you click a box it mutates and you are selecting on being hard to click. Its hard to tell because I didn't have to time fix all the bugs and polish.
I'm not sure what was happening exactly but I had some fun doing it! Kinda reminds me of an exhibit I saw at the San Francisco exploritorium back in the day. Neato!
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I also couldn't figure out the game-play. Is there any or this this just a visual demo? I could click and move the mouse and stuff happened, but I didn't know what to do...
I hope you get this working as you intended at a later date ;)