As usual, you are truly a master of the ludum dare. Even though I didn't find the concept very innovative at the beginning, you do it so fucking well and the way the paladin explores the dungeon is awesome. Loved the things he says, and the idea of evil orbs and chests.
Wow- deepnight. EVERY Ludum Dare you do is amazing. This is no exception- fun, innovative. Keep up the great work! (and build this thing out... you could totally sell this)
I love that you have a button to stop the music (not that the music was bad). The art is great and the humor is fantastic. One of my favorite ones yet.
Like always, it's not a pretty awesome game, it's a really awesome game : Graphics of hero, mobs are beautiful, reaction of characters are funny, good job !
Another great entry, I really love your graphical style. The way the hero explores the dungeon is really believable, and the swarming of the zombies is brilliant
La barre est placée très haut, félicitation. Les design est les finitions sont au top.
Juste pour signaler: - les coffres coutent 10 et font gagner 10. Au premier niveau ca permet de bloquer le heros en haut à gauche en replacant un coffre dans la premiere piece dès qu'il en sort. (mais bon me suis fait poutrer au second niveau)
- Ca lag severe chez moi avec beaucoup de gob/zombie.
OMG this is amazing game! best I've played so far! Simple but very fun and well done game mechanics. Graphics and sound are awesome. Great idea. I really LOLed at heroes comments. 5 STARS
Awesome game, although some of the spawning feels a bit too "spammy" (maybe that's just my way of trying to solve it). Would be awesome being able to place traps or more static things (similar to chests).
Absolutely fantastic! Your visuals are stellar, like always - I absolutely love that "mosaic" aesthetic. Your code's behavior and polish is also really solid here! On top of that, including two working heroes is very impressive. And the text is even funny!
My only legitimate criticism here is that once you understand how the treasure chests work, the orb mechanic becomes kind of irrelevant since you can just chain chests forever. It's nice that the orbs force the hero to explore the whole level, but maybe you could have simplified things by starting the level with a few chests where the orbs would be instead?
Difficult but rewarding. I was surprised there was a second level (and maybe more?) Graphics are amazing, as usual. I wish I had more tools at my disposal but spawning dudes is satisfying and looks great so it's a minor complaint.
Wow... I... I dunno what to say, this is amazing beyond words. It's better than most Jam games. I'm having so much trouble believing this was done in 48 hours by one person! It's very fun, funny, good gameplay, etc. The only issue is lagginess sometimes, but that can't even begin to bring this down for me. 5/5 on everything, and I can say that honestly! I'd be surprised if you didn't win this competition!
This is one of the best games so far. Graphics are great the sound is awesome aswell and the difficulty is hard enough but not too too hard its just right down the middle.
Really addictive, in the 2nd dungeon my only criticism is that while i understand the light region of the hero being bigger it was almost impossible to spawn monsters as there was too little screen space considering walls etc. Great game!
What else is there to say? He knows he's good. We know he's good. The game is amazing. It's fun as crap. It looks gorgeous. I just wish there were more levels :p
Graphics pretty sick! Love it. Nice game play. I feel Knights is kinda strong. It's good thing to start spawning horde of zombies into it. Well balance as well, as only quantity won't do much damage, they die quick. Nice job.
Excellent! C'est ton meilleur jeu (en tout cas celui que je préfère, pour le ludum dare). Mais c'est vrai qu'a la fin on en redemande ^^ et s'il pouvais y'avoir des raccourcies clavier ça serait encore mieux (mais c'est un détail). En tout cas bien joué! ;-)
The game is really great ! The tutorial is simple and fast, we understand the game easily. Maybe the only bad point is the miss of a ally to spawn that cost 15 or 20 points :/
Super fun, slick and polished like all of your games. Well done, great stuff. I had a ton of fun with this. Everything was here (art, sound, music and most of all fun gameplay).
The art is really amazing, and the game reminded me of Dungeon Keeper. I can see it becoming a bigger project with a proper story and many levels. At any rate, good job!
Great game. Was I the only one who found it really hard? Perhaps a little more monster variation (ranged units, ones with shields?) but altogether a nice idea and, even better, incredibly polished!
Great game! I didn't feel that it was especially funny or innovative, but I definitely can't mark it below average on either count. I felt challenged but not overwhelmed, and even managed to beat the second level first time through (I was surprised). Excellent job, a very cohesive effort; time was well spent on all fronts.
@iandioch > you're right, the game would require a little more monster types, like turrets and better balancing. The shield idea is good too! I take note :)
I posted a post-mortem on my blog : [ blog.deepnight.net ]
J
Jiggawatt21 Dec 2012, 18:32
The idea is fun and well executed, it stands out from the sea of entries. Hoping to see you take this even further with more content.
The only flaw I found was that the game crashed after the first level on Opera. However, I tried again and didn't encounter that anymore.
That was a pretty fun game, and it made me FEEL evil, as I threw all those creepers at the hero. Damn, I hate hate hate that hero :-D
The hero could have been a bit more intelligent though. Since monster 3 and 2 could shoot/attack through walls, all you really needed to do was to slow the hero down with hordes of zombies until you could put a shooting monster in the back lines.
The one liners from the heroes and monsters were gold, and the game was gorgeous.
Very well done. I had a hard time with the second level the first time, managed to win the second time. Would play additional levels if you build them.
Perfect. I don't think one could do better in 48h. Heroes are hoooooorible things calling every thing "noobs" and ARRRR take that you evil hero T_T In addition, the game is beautifull (art, colors, ambiance), the sounds create immersion, a good tutorial. Thanks a lot for this game.
Amazing! Can't believe that you did alone with 48 hours! It is a hard game, but short and it is good this way. Once you make an strategy, it is beatable. Great job!
Whurbl? Just making all these animations graphics would take me 3 days, and they would suck. Truly inspiring to see such a good entry. Any comments I have are pointless as the polish and feel you've created in 2 days is amazing. Time to start practicing drawing...
Overall good, but the dull AI and spammyness takes away most of the strategy, you can just chain chests anywhere and use the big guys in another room whittling the hero down, and block him with huge hordes of zombies forever.
Flawless, again, I really enjoyed this so thank you! The way the creeps spring out of the cursor is so juicy, the Hero's characterisation with the snide comments is un-intrusive but adds so much flavour. Excellent animation and sound, clear to see how well you are doing etc. Perhaps some kind of stats screen on fail to encourage another go would be a good extension?
Très bon jeu, mais j'ai l'impression que les autres étaient mieux. Les graphismes et la réalisation sont idéaux, mais c'est le contenu qui me gène : il n'y a que 2 niveaux et le 2° est trop long une fois qu'on a trouvé comment faire perdre des vies au magicien.
A great game. Was very fun. I didn't need to look at the author to know who made this game. Your pixel rendering has been the same for all of your submissions. You are getting the graphics vote without any effort. I would not give this entry innovation since you have already done this rendering style many times. Step that portion up.
Comments177
It's innovative, the graphics are great, the sounds, the gameplay, everything is done perfectly
I'm proud to be french for once ! :)
Les design est les finitions sont au top.
Juste pour signaler:
- les coffres coutent 10 et font gagner 10. Au premier niveau ca permet de bloquer le heros en haut à gauche en replacant un coffre dans la premiere piece dès qu'il en sort. (mais bon me suis fait poutrer au second niveau)
- Ca lag severe chez moi avec beaucoup de gob/zombie.
Sinon c'est tout bon, merci pour ce jeu.
Very impressive entry as usual!
Simple but very fun and well done game mechanics.
Graphics and sound are awesome. Great idea. I really LOLed at heroes comments.
5 STARS
Perfect game, Deepnight!
My only legitimate criticism here is that once you understand how the treasure chests work, the orb mechanic becomes kind of irrelevant since you can just chain chests forever. It's nice that the orbs force the hero to explore the whole level, but maybe you could have simplified things by starting the level with a few chests where the orbs would be instead?
Sorry if I can't rate more than 5, in every aspect! ;)
I feel Knights is kinda strong. It's good thing to start spawning horde of zombies into it.
Well balance as well, as only quantity won't do much damage, they die quick. Nice job.
So nice to be the DM for once!
Really touching!
Source code (Haxe) has been released, check my blog :
blog.deepnight.net
Ca ramouille un peu quand on spam trop dommmage mais vraiment super niveau design !!
I love the random ghosts sprites above all else!
I'll go spawn some more zombies packs now ;)
It's really so fun!
I like the game! art, gameplay, audio, are all amazing!
I really liked it, the things that the good guy say are awesomely funny ;)
Wonderful.
Did you find a way to dilate time in order to make 48 hours a week ?
@iandioch > you're right, the game would require a little more monster types, like turrets and better balancing. The shield idea is good too! I take note :)
I posted a post-mortem on my blog : [ blog.deepnight.net ]
The only flaw I found was that the game crashed after the first level on Opera. However, I tried again and didn't encounter that anymore.
Improve: Did not find any goats. Endgame?
The hero could have been a bit more intelligent though. Since monster 3 and 2 could shoot/attack through walls, all you really needed to do was to slow the hero down with hordes of zombies until you could put a shooting monster in the back lines.
The one liners from the heroes and monsters were gold, and the game was gorgeous.
Thanks for the game!
In addition, the game is beautifull (art, colors, ambiance), the sounds create immersion, a good tutorial.
Thanks a lot for this game.
It is a hard game, but short and it is good this way.
Once you make an strategy, it is beatable.
Great job!
I found it very difficult though, or perhaps I just had bad strategy, lost it at the wizard.
Les graphismes et la réalisation sont idéaux, mais c'est le contenu qui me gène : il n'y a que 2 niveaux et le 2° est trop long une fois qu'on a trouvé comment faire perdre des vies au magicien.