Blue Idiot

Overall★★★★★★★★★★2.78
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.48
Theme★★★★★★★★★★1.48
Graphics★★★★★★★★★★2.18
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★2.32
Coolness★★★★★★★★★★39%
You are the red guy. You are cleverer, stronger, richer, and a snappier dresser than the blue guy... but you will still probably lose this race.

screenshot

Comments12

dremelofdeath
dremelofdeath18 Dec 2012, 08:11
nice little game you got here; I really like the graphics, but it doesnt seem to have a whole lot todo with the theme
Kuothe
Kuothe18 Dec 2012, 08:12
Really hard to control :(
Winterblood
Winterblood18 Dec 2012, 12:33
Bit twitchy, but quite finely balanced - took me several attempts to beat him :) Could use more contrast on the obstructions though, it's a bit hard to see them. Nice job!
lorancou
lorancou18 Dec 2012, 15:36
Apparently, I won. Cool :) Not bad for a one-day jam!
LTyrosine
LTyrosine18 Dec 2012, 23:17
Not really connected on theme... Nice gameplay tough.
Oreganik
Oreganik19 Dec 2012, 06:45
YEAH AESOP! FABLE *THAT* YOU OL' STORY SPINNER! lol
Felt like a boss winning that game. Sure, it's got some issues, but still. I was invested. =)
Cyboot
Cyboot19 Dec 2012, 21:08
At first i was: Wooo crazy controls - lost the game
2nd: hmm well controls are ok - lost the game
3rd: damn you almost won - lost the game
4th: ahhhh damn you stupid last block - lost the game
5th: yeah you win

Great game, intuitive to play, short and beatable :)
Good Job!
Avenger19 Dec 2012, 22:25
When i first played this game i did not know what to do, but after a couple of minutes it became super fun to play!
Good job and Great game! :)
Gazok
Gazok19 Dec 2012, 22:58
I won! Eventually.

Giving up is a form of winning, right?
It was enfuriatingly difficult and weirdly addictive. When I finally won I was literally on the line with him. Good job!
jujule20 Dec 2012, 22:06
Nice little game. I won on my second try !
cappelnord
cappelnord20 Dec 2012, 22:08
That was surprisingly fun!
youdonotexist
youdonotexist20 Dec 2012, 22:12
I think the gameplay would benefit from having some kind of tile-based movement versus freeform. (EX. hitting 'left' would move you one tile to the left instead of just adding a force in that direction).

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