MYHORIZON

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.32
Theme★★★★★★★★★★3.17
Graphics★★★★★★★★★★3.32
Audio★★★★★★★★★★3.13
Mood★★★★★★★★★★3.05
Coolness★★★★★★★★★★53%
MYHORIZON

Created by Mark Engley in 48 hours by for Ludum Dare 27. August 25+26 2013.

Controls
Mouse aim.
Left mouse shoot.
Right mouse boost.
R restart
F fullscreen.
alt-f4 quit

Game produced in Unity 3D.
Sound effects created with sfxr http://www.drpetter.se/project_sfxr.html
Music Created with otomata http://www.earslap.com/projectslab/otomata

This was my first project in Unity. Many thanks to my fiancee Abbs.

@markengley

Comments17

matthias_zarzecki26 Aug 2013, 07:54
The orbital movement is great :)
hughsk
hughsk26 Aug 2013, 13:54
Very nice background effect :)
@TeddyNashor26 Aug 2013, 21:04
I really like the rewind feature @ 10 seconds. fun fun fun!
Split82
Split8226 Aug 2013, 21:10
Very psychedelic experience :) I like the visual style.
Martin_Monosys26 Aug 2013, 21:10
Fun game. I stayed in the middle by keeping RMB pressed and the cursor in the middle, shooting like wild. Seemed like a sound strategy... :)
Burhuc26 Aug 2013, 21:14
Nice physics, art and music :).
scriptorum
scriptorum26 Aug 2013, 21:16
Good game. Got 282 kills. Gets tricky if you're not paying attention to the attraction/repulsion timer. A series of auditory cues before flip would be nice!
Mclogenog
Mclogenog26 Aug 2013, 22:30
Simple graphics and mechanics, but the result feels really good. The rewind surprised me in a good way the first time. It's maybe a little too easy to go off the screen (too much thrust?), and the projectiles could benefit from a little more clarity. A more significant problem is that there doesn't seem to be much of a reason to fly around, rather than sitting in the center, or in a close orbit, and just shooting a ton.

Still, I had a good bit of fun with it :)
ddionisio
ddionisio26 Aug 2013, 23:45
Very atmospheric, great audio and music fits well. Nice take on the theme as well. I really like the psychedelic mode! It was very difficult to die though, I had to for the most part do it on purpose.
theholychicken26 Aug 2013, 23:50
Great and unique concept! I love how the stray projectiles stay in orbit and continue to hit cubes. The 10 second inverse is very cool and helped make the game dynamic.
Do the power ups get higher than 3 projectiles? I couldn't survive long enough to get more..
Ghostik
Ghostik27 Aug 2013, 13:02
Great concept and good looking graphic ;)
markengley
markengleyauthor27 Aug 2013, 22:35
Thanks for the plays and comments everyone - much appreciated :)

The power-ups don't give more than three shots but they keep making you shoot faster.
BlackBulletIV29 Aug 2013, 23:49
Wow, that is such a cool concept, and implemented quite slickly too.
Elrobo
Elrobo29 Aug 2013, 23:56
Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable.
cwkx
cwkx15 Sep 2013, 11:55
I love 2D space games in unity :) Really impressive mechanics (esp the gravity) for such a short amount of time. Congrats!

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