Didn't have time to make music or to add all the different types of buildings/vehicles/enemies that I wanted, but it's pretty playable. Instructions are on the site.
Good game! Sometimes collisions with light cables seem not too much consistant. But despite of that the game is really funny and keeps you wanting to try it more and more times hehehe. Really nice :)
I really loved the graphics in this one, and the satisfying *crunch* whenever the player moved, but I couldn't figure out how I was losing lives (or maybe I'm just bad at reading instructions!).
I followed your progress on twitter and was really looking forward to see where you were going. You just floored me. Love this. Stomping never feel so good.
Awesome. :) It was really hard to play the game well-- I think that if you slowed the whole thing down, pulled out the view more-- it would be a much more enjoyable experience. The tactile feel of the stomping is a really sweet mechanic and really rewarding. But-- I wanted much more to crush things, than to get really far in the level. I think an open world environment (or something closer to Super Mega Worm) would be better. :)
@drizzlybear -- totally. The game's design changed along the way and I didn't really have time to change the size of things. There's no trivial way to "zoom out" with the engine I'm using, unfortunately.
I hope to add more to this and release it as a proper game, so I'll try to remember to let you know if/when that happens!
Really nice looking game. Had some trouble controlling the robot which made it less fun. I would just use the left and right click on the mouse to control him and it would handle moving left and right as well. Graphics are great!
Very polished graphics, a nice original idea, good effects work. Controls feel a bit buggy at times and gameplay is a bit simple for how detailed the environment is :)
I had a lot of fun playing this game. It's interesting how at the same time you play a giant engine of destruction and it feels like you're learning to walk. Powerful and vulnerable -- very nice! The graphics are lovely too.
Stomping is a joy, and I would often catch myself mashing hard on the keyboard as if mimicking the weight of the robot's steps.
I think the only criticism I have here is that I wish there were a way to enforce the player to alternate between feet. Honestly, I think the game would be just as much fun without the mayhem, because there's something inherently awesome about a giant stomping robot.
@RawBits -- Unfortunately your mouse has to be over the smallish game window. It's something I'd like to fix in a later build, but I think I'm going to be rehashing this entirely and make it more of a "smash everything as fast as you can" sort of game. Thanks for the compliments!
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Nice to see someone else using Impact :)
It was really hard to play the game well-- I think that if you slowed the whole thing down, pulled out the view more-- it would be a much more enjoyable experience. The tactile feel of the stomping is a really sweet mechanic and really rewarding. But-- I wanted much more to crush things, than to get really far in the level. I think an open world environment (or something closer to Super Mega Worm) would be better. :)
I hope to add more to this and release it as a proper game, so I'll try to remember to let you know if/when that happens!
Controls feel a bit buggy at times and gameplay is a bit simple for how detailed the environment is :)
And the feeling of giant monster, awesome!
Stomping is a joy, and I would often catch myself mashing hard on the keyboard as if mimicking the weight of the robot's steps.
It reminds me of another game, from LD23. I can't remember the name now, and it's killing me.
I have issues where the guy stops walking forward sometimes and just keep stomping in place. I don't know if that is a bug or a feature.