BACKSTORY: You are the most villainous dog ever. And all you want to do is pee on stuff. Do it!
GAMEPLAY: Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he'll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.
ABOUT: This is an HTML5 game I made with Cocos2d-HTML5. It's the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.
Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97
BUGS/THINGS I WANTED TO DO/ETC: * Sound seems to only work in Chrome. * A little bit laggy (especially due to sound effect- see no sound version below). * Collision detection is a little off. * Dog can also remain 100% on the hydrant (collision detection doesn't stop you from moving). * The dog only pees in one direction. * The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee. * No end game condition (you can have negative health). * No way to mute sound effects / only 1 sound effect. * No music. * Only fire hydrants (no other entities to pee on).
OVERALL: * I liked it a lot. If you read any of my blog posts, you'll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch... so I'm pretty pleased where I ended up, all things considered.
Could still use a lot of work. I was expecting to die when my score hit zero, but instead it just went into the negative. You also don't seem to get damaged by getting hit with water, but rather, you get damaged by being within radius of a hydrant with water coming out of it...
Hey congrats for having taken it to the end! Original idea for a game, I liked it.
A suggestion: you could make goals for different levels. To try and reach a certain amount of soak time per level. It might be more engaging this way then a "see how far you can get". I think it's usually like this with games that don't have instant death (Example: Super Hexagon has instant death and because of that it's more rewarding to try and last longer.)
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A suggestion: you could make goals for different levels. To try and reach a certain amount of soak time per level. It might be more engaging this way then a "see how far you can get". I think it's usually like this with games that don't have instant death (Example: Super Hexagon has instant death and because of that it's more rewarding to try and last longer.)