Double Tap

by salt
Overall★★★★★★★★★★4.00
Fun★★★★★★★★★★2.38
Innovation★★★★★★★★★★3.84
Theme★★★★★★★★★★4.51
Graphics★★★★★★★★★★4.19
Audio★★★★★★★★★★3.34
Humor★★★★★★★★★★1.53
Mood★★★★★★★★★★4.35
Coolness★★★★★★★★★★52%
Only you can save the world from terror!

Drag with left mouse button to move camera.
Drag with right mouse button to zoom.
Spacebar to fire when prompted.

Also apologies if you find the message a bit heavy handed. But I figure I'd rather have a slightly awkward voice then be silent.

screenshot

Comments47

Prelucid
Prelucid17 Dec 2012, 03:50
It surprised me, but not in the way I expected. Reminds me of performance art. By the end, I totally got it. Great job. I'm tweeting this.
Suese
Suese17 Dec 2012, 07:11
Web version cannot seem to detect my Adobe Flash player installed. Latest version.
uuav
uuav17 Dec 2012, 07:15
AWESOME. I felt really bad shooting the missile, video effect and everything really remind to my mind those drones videos.
ART
raincole17 Dec 2012, 07:17
It lacks gameplay a little bit, but has very good atmosphere. You use 3D mechanism cleverly.
Jezzamon
Jezzamon17 Dec 2012, 07:17
Yes! This is how you make a LD game for a theme!

Great job. One of the few games with a low fun rating, but high ratings in everything else.
Casino Jack17 Dec 2012, 08:18
Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back).
Falkreon17 Dec 2012, 08:31
Wow! This is above and beyond the call of LD. Well done.
KhaoTom
KhaoTom17 Dec 2012, 21:33
Rugged message. I gave high ratings for fun, not because killing innocents is fun, but because not every game needs to be traditional gleeful pee-your-pants fun.
Xavier17 Dec 2012, 21:37
Really good job but I had preferred to see a noise filter applied on the low mesh landscape.
MagmaLemur18 Dec 2012, 00:32
I love the style of this game. There is not much in the way of gameplay but everything else was amazing. Very good work!
noclip18 Dec 2012, 00:55
The moment you realize why this game is called double tap.
Cthu
Cthu18 Dec 2012, 01:29
Powerful.
vrav
vrav18 Dec 2012, 04:44
Amazing.
cardboard18 Dec 2012, 04:52
That was very cool. Loved the talking noises.
Porpentine18 Dec 2012, 07:55
i tried to shoot into the river, i tried not to shoot at all

oh nooooooooo
Manuel777
Manuel77718 Dec 2012, 08:18
It was fine, but slooow, not performanc-wise, but gameplay-wise
23
2318 Dec 2012, 13:13
I have the latest flash but this didn't detect it.

I tried running the source version, but the link in the index.html is broken and even after fixing it this didn't load.

I'm going to try re-installing Flash, but this has never happened to me before...
Sam Driverauthor18 Dec 2012, 14:40
Thank you all very much for the responses.

With regards the couple of people who have had it failing to detect your Flash player: Are you on Linux? If so, I think I just fixed it. I had set the embed code to require version 11.4, but the latest official Linux version is 11.2. I've updated the main Web link to give a compatible version (no other changes/bugfixes to the game). Might have to clear your web cache, ctrl-F5, things like that.

I've also added a link from that page to give a version with the post-process shaders turned off. I think it takes away quite a lot from the game's feel, but should give a more playable framerate on machines that don't support hardware accelerated Stage3D.

Finally, I've updated the source file to include these extra versions, and to fix the example embed in index.html so that it actually works. The original two minutes before deadline compile is still in there, named "DoubleTap-LD25.swf".
DustyStylus
DustyStylus18 Dec 2012, 15:06
Very cool indeed! Lovely graphical style. Almost has a kinda Introversion feel to it. Very moody.
Sgt Squirrelly19 Dec 2012, 01:52
An un-game, but a good one. Nice work!
loren19 Dec 2012, 17:22
Really dark mood, such a creepy theme. Really really (really) nice job on this
SiENcE19 Dec 2012, 22:50
Wow what a great idea! You have my full respect! This is my LD game of the year.
amassingham20 Dec 2012, 03:30
Great game and concept, but I found the controls extremely hard to use, needs some sort of mouse lock I think
tommycreo
tommycreo20 Dec 2012, 14:51
Probably the best game of 48 Hour Compo.
blob
blob21 Dec 2012, 13:41
Greatly done and strong message. We need more games like that.
GreenPixelDev21 Dec 2012, 18:01
Powerful message! You've made something special that I believe has the potential to raise awareness on this issue. I personally was not aware of double-tapping and putting me in the seat of a drone operator was a very effective way of opening my eyes to it! Amazing job! :D
Jiggawatt21 Dec 2012, 18:14
A pretty compelling "short story", high mood points. Yes, it only exists to deliver a message, and I prefer any possible social critique in games to be subtle, but I have to admit the delivery makes it a clever take on the theme.
zenmumbler
zenmumbler21 Dec 2012, 18:51
Leaving fun and humour n/a as they don't apply to this game but all others are good. Don't beat yourself up for not making this the perfect way to convey a message or to make a game. It's 48 hours, nothing in that time approaches perfect. Visual style is nice and the sound effects are good, muzzles speech and the "psshhww" for the rocket, ha.
TijmenTio21 Dec 2012, 19:28
Awesome effect! Looks amazing. And I thought the eerie theme was pretty cool.
Volute
Volute21 Dec 2012, 19:44
Great entry, great mood.
Strkl
Strkl21 Dec 2012, 20:07
awesome mood
h.attila
h.attila21 Dec 2012, 21:43
I quickly figured out what were you going for as I was reading lots of news reports on these events lately, but it was still powerful. Well done!
Gornova
Gornova23 Dec 2012, 10:40
A good game, powerful messge and quote of Dark Acre Jack:
"I was only following orders."

Excuse of all war criminal.
Pierrec24 Dec 2012, 11:03
You nailed it.
Sestren27 Dec 2012, 10:52
The graphics are put to really good use here, and the use of audio and text sets the mood, well. The message is pretty clear, and it utilizes the theme exceptionally well.
sPe
sPe28 Dec 2012, 16:17
Bit "slow" but very interesting visual and atmospheric experience.
lekochen
lekochen29 Dec 2012, 01:33
Very clever story telling.
Gungnir
Gungnir29 Dec 2012, 18:13
We are the villain. Excellent.
haxpor
haxpor30 Dec 2012, 07:24
Really great atmosphere. Although it's short, but that's not even the point, the story and execution is way much to experience from this game.
marudziik
marudziik30 Dec 2012, 15:42
Great idea and awesome execution, though it would be even better without any explanation at the end. I think the overall message would still be clear enough, especially considering this LD's theme. Perfect, especially in theme and mood categories.
blackotus31 Dec 2012, 08:15
Great idea. I love these graphics!
ncannasse
ncannasse4 Jan 2013, 12:32
Nice one, perfect mood
mcc
mcc5 Jan 2013, 07:51
think you said this in your post-mortem, but i found this pretty heavy-handed (but then i'm not a huge molleindustria fan either). i did like the visual style though.
kato9
kato96 Jan 2013, 22:28
Awesome visual style with great looking post processing effets. The 'game' is simple, but the message is strong. Nice work.
deathray
deathray24 Apr 2013, 23:23
I agree with everyone: very powerful and great music.

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