Earth Destroyer

Earth Destroyer

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.79
coolness: 0.57
fun: 3.65
graphics: 4.45
humor: 2.94
innovation: 3.44
mood: 3.40
overall: 3.93
theme: 3.78
!!! Kongregate version is most updated. A lot of controls and optimization improvements there. We recommend to play that one !!!

!!! FOR WEB-VERSION CLICK RIGHT MOUSE BUTTON AND CHOOSE <GO FULLSCREEN> OTHER WAY YOU CANT ROTATE WITH RIGHT MOUSE BUTTON INSIDE THE GAME !!!

Name: Earth Destroyer

Genre: Puzzle

Team: Interbellum team

Graphics, Game design - Ivan taranenko (Parhelion)
Programming - Andrey Mikhaylenko (Multirezonator)
VFX, Level design - Kirill Mikhaylenko (Xatab)
SFX - http://www.freesfx.co.uk

Our web-site: http://interbellum.ru/index_eng.html

Description:
Quiet simple puzzle game. Alien invasion happens and player controls alien general. Main task is to destroy humans cities (in honor of alien Queen). Gameplay builds on smart money spending. You have set of weapons, every with its features and cost. Your goal is to destroy all buildings.

Development process:
I`ll be brief, cause i`m tired and my english f..cking ridiculous. So we are small team of three man and this is our first LD. Friend of mine tell me about and we decide to join. By the way we are from Ukraine.
From 12 final themes that one was worst for us. For other we have better ideas, but shit happens. Anyway for that one we also have simple idea. We decide to not write a journal cause lack of time.
Whole game was done from zero in about 36 hours. We don't work at night-times. I believe overwork is inefficient. Also we use Unity3d engine cause its well-known for us and works pretty fine. We made a simple plan (how many levels, graphic assets and features we need) and start to work. For destruction we use simple mesh and combined from pieces variant. Producing this combined stuff takes a lot of time and was hard routine for me =(. Although plan gives us a vision how to run developing processes in parallels. So nobody sitting without a work and waiting for others.
Don't know what else to say if any question please ask here or you can find our contacts on web-site - http://interbellum.ru/index_eng.html Although you can find there information about our current "big" project - Bravada.

Hope you`d like our game. Please vote for us!
Found a bug?
Tell us on Discord