Earthmageddon was created and tested with Python 2.7. See http://www.python.org for information on downloading and installing Python. Most *nix distributions have python in their package repositories.
Earthmageddon was built with the Pygame library. For information on installing this library, see http://www.pygame.org/news.html
To run Earthmageddon, either run the executable ./destroy.py (assuming /usr/bin/env python evaluates to your Python 2 executable), or run python destroy.py.
The object of the game is to destroy the world. Shooting at the world will destroy chunks of it. When all chunks are destroyed, the game is over and you win. Every several seconds, the world will regenerate a layer past your deepest hit. Enemies will spawn (red triangles) and shoot at you. Avoid their bullets, or else you'll lose health and die. Colliding with an enemy will kill the enemy and inflict 5 damage on yourself. You have 2 lives, each with 20 health (bullets do 1 damage each). Enemies have 5 health. If you die, you will respawn after 3 seconds.
To move, use WASD. Click the left mouse button to fire. Click and hold to fire repeatedly. The direction of the emitted bullets is decided by the position of the mouse cursor relative to your character (the UFO).
Wow, this game is actually very fun! And kudos to enfyrneaux for the tunnelling comment. It comes in handy.
Enemies have the perfect level of persistence. The longer I try to ignore them in favour of finishing off the last little island on earth, the more of a problem they become.
The only complaint I have from a gameplay perspective is enemy spawn location; it appears to be completely random, so if you're unlucky an enemy will spawn on/right next to you for some quick damage.
It's very fun though - I found myself playing through it multiple times
M
Monxcleyr Productions18 Dec 2012, 08:09
You can continue to shoot even after dead. The concept is neat, though I agree it doesn't feel good to have an enemy spawn on top of you while you are kiting everyone else.
Comments13
Enemies have the perfect level of persistence. The longer I try to ignore them in favour of finishing off the last little island on earth, the more of a problem they become.
The only complaint I have from a gameplay perspective is enemy spawn location; it appears to be completely random, so if you're unlucky an enemy will spawn on/right next to you for some quick damage.
It's very fun though - I found myself playing through it multiple times
@awppy Yeah, it probably would have been a good idea to implement some sort of minimum safe radius around the player where they can't spawn.
Pretty fun game to play.
And with the destruction of earth, universe is finally mine.. wait, what?
Didn't realise I could kill enemies at first, ended up dodging loads of bullets.
I was a little confused at first when the land started to regenerate, but it made the game more interesting and harder to win.
good job.
My strategy was to first dig a tunnel to the center of the world, then repeatedly circle it, avoiding enemy bullets until I destroyed it all.
Experienced some slowdown toward the end which really added to my anxieties!
In the future you might want to write shorter game descriptions. Most of that information isn't necessary to enjoy the game!