This is my first ludum dare entry, it may not be the best game in the world :) but it is something. Controls with arrow keys or WASD, and space. Try to block the good guys' ways to help the bad guy catch them!
Although simple, I loved this game. I think this is a great first entry on LD. I got 25 points on my first play through.
I really like the idea you came up with. It is original and fun. Movement was really smooth, and the "wall-enemy" transition was nice. The game keeps score, which always improve the fun, and I liked that the good guy counter changed color.
Some suggestions: * Sounds would make a world of difference in this game. Try to use the "bfxr" program, which is available online, to make sounds!
* You should leave a "play area" somewhere, so that the counter and the score do not block the view of your game.
* You should write in your journal/blog! Half the fun of ludum dare is sharing the development process with other people.
Thanks for the game, and I hope to see you again next LD!
I love this game. Well done! The movement was smooth and well made, and the concept is very original. Although, the AI did seem a bit dim at times. Also, is the game meant to freeze when I reduce the Good Guy count to 0? Because I did that and it did.
@yokcos700: Normally the game needed to create one more good guy at a random place when all good guys were dead, but I just realised that I forgot to add that to the code :P So yes, the game crashes when all good guys are dead.
I like the idea a lot, but I'm not sure I like the level design, exactly. I think it should have multiple levels, where perhaps you can easily beat one level, and continue up the ladder as you play.
Really good first attempt - hope you'll join the next! A nice concept, but it'd be cool if you had more control over the outcome - either reducing the number of paths or increasing the number of bad guys (different levels would be good).
I really like the idea you came up with. It is original and fun. Movement was really smooth, and the "wall-enemy" transition was nice. The game keeps score, which always improve the fun, and I liked that the good guy counter changed color.
Some suggestions:
* Sounds would make a world of difference in this game. Try to use the "bfxr" program, which is available online, to make sounds!
* You should leave a "play area" somewhere, so that the counter and the score do not block the view of your game.
* You should write in your journal/blog! Half the fun of ludum dare is sharing the development process with other people.
Thanks for the game, and I hope to see you again next LD!