An avoider game where you need to dodge all the bullets shot at you. Gets harder with time. A-S or LEFT - RIGHT to move, W or UP to jump / double jump, S or DOWN to crouch.
I enjoyed this game, especially after the minimalists started using multi-shot patterned attacks. I would have liked for there to be a goal / win condition ... something more than 'delay your inevitable death', maybe use more of the screen and have a win condition if you reach the top.
Some sound effects and/or music would have really helped round it off and also I'm guessing that you didn't create the the artwork yourself and during the 48-hour time limit - so maybe this would have been better suited as a Jam entry?
God damned minimalists, ruining fine art! Might have been more engaging if the game was a bit harder and a bit more fast paced - didn't become a challenge for a while for me!
Haha, the painting effects were a very creative touch! I definitely appreciate it more than enough to say that we should be a bit more lenient on the rules for special situations like this, since having an actual painting is a big part of this game's narrative and doesn't really do so for unfair advantages. (:
Player health presented by background is indeed a very good idea. However I didn't like that player movement was so limited - some way to navigate y-axis would have been nice. Platforms and/or higher jump? Some kind of limited ability to levitate?
Liked the way the picture changes when you lose health. Having some sound fx and a faster gameplay would make the game more dynamic. Nice work anyway :)
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Some sound effects and/or music would have really helped round it off and also I'm guessing that you didn't create the the artwork yourself and during the 48-hour time limit - so maybe this would have been better suited as a Jam entry?
Overall though it's a good effort - well done :)
Really liked the player sprite. ^^
Nice work anyway :)