That is not what I had in mind at the begenning. Too much bugs, too much time spent to find them (and fail). So I decided to make this one, and it's about a nasty bug that eats my game bits.
Fun arcade-y game! A little on the easy side--maybe more debug agents could spawn later on, or maybe a variety of obstacles would help. It was also a little slow at first, but I can get into a groove once it gets to speed.
C
CireNeikual18 Dec 2012, 04:36
Nice game! I like the sounds! It would be nice if the difficulty increased up a bit more quickly though.
I'm surprised, really. Thanks for your positive comments. I was not expecting as much, since I've make this game in the last hours (started in the middle of monday afternoon !), because I was not able to find the bugs source in my first attempt, and because I don't wanted to give up without trying anything else to propose. That's why this game is a little to easy, and needs more tweaks. ^^;
Considering your story above this is a great entry. The sounds made me mute my speakers, and as others have said, the difficulty curve is way too slow, but it's not bad considering you did it in just a few hours.
Yes it's not bad considering the time spent on it, but it would'nt be fair for the others to include that considerations while rating my entry. Anyways, thank you, and sorry again for that sounds. ^^
Starts out slow but progresses nicely. The sound effects were a bit annoying but at least they were there. Some Techno music in the background would have been cool. Overall a good game.
Very fun- I can't stop playing it! I also like the fact that it keeps on going- it might be best to simply remove the "level counter" alltogether, *or,* make it more obvious that it's going to speed up ("changing levels")
Nice and simple! I feel the difficulty progression would be more effective if you slowed down the acceleration of the game and added more bugs in there over time. As it was I went from level 2 to level 5, hardly having to move, and then I blinked and I was dead (presumeably a red one), leaving me feeling not very prepared by the previous levels. I like the sound indicators for different enemies, the fact that the player's movement speeds up with the enemies, and the initial game concept. Some really good design there.
Thank you all for your comments. I'm even more surprised since my first comment, and thank you for that too. The next time I hope I will find the good idea at first, and not have to stand by the last minute with bugs on the bad one before.
@TDRGames : maybe you have to reload this entry page to get the good link, beacause I've changed the path name (I used "LD24" by mystake, since it's "LD25").
Merci, et, oui, ce jeu aurait besoin d'une version améliorée histoire de le rendre moins répétitif, seulement j'ai la flemme... :P Oh, et si ça peut te rassurer, je n'ai regardé aucun jeu avant d'avoir fini le mien - puis, comme je l'ai dit, c'est le déroulement des événements qui m'a conduit à ce choix. Toi au moins c'est l'idée que tu avais au départ... ;)
Comments24
Thanks for your positive comments.
I was not expecting as much, since I've make this game in the last hours (started in the middle of monday afternoon !), because I was not able to find the bugs source in my first attempt, and because I don't wanted to give up without trying anything else to propose. That's why this game is a little to easy, and needs more tweaks. ^^;
Anyways, thank you, and sorry again for that sounds. ^^
-Rob
i made 1260, the paced and difficulty is well done for me. Like it
Les graphismes ne sont pas mauvais mais le jeu s'essoufle à la longue.
(Tu m'as piqué l'idée où on incarne un bug :P)
Oh, et si ça peut te rassurer, je n'ai regardé aucun jeu avant d'avoir fini le mien - puis, comme je l'ai dit, c'est le déroulement des événements qui m'a conduit à ce choix. Toi au moins c'est l'idée que tu avais au départ... ;)