Interfection

by spe
Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.08
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★2.81
Graphics★★★★★★★★★★2.37
Audio★★★★★★★★★★3.00
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★2.92
Coolness★★★★★★★★★★54%
There are some in-game instructions.

~~ Basically the goal is ~~
Prevent people from being happy by distracting them with "evil" people beacons. But leave them uncertain and insecure, don't make them too sad. When the overall "mood" of the people is in this "uncertain middle area" your evil power will raise. Win the level by filling your power bar. Lose the game by losing all your power.

Unfortunately, even after hours of trying and testing, balancing is still quite off.
Sorry, no non-Windows version for now as there are some "interesting" problems with MyGUI.

Gameplay video: http://youtu.be/s6cn6a5i28c

Comments15

suve
suve18 Dec 2012, 15:02
Interesting idea. The balance is quite off, to it takes time to get some results. Overall, nice entry.
gameXcore19 Dec 2012, 12:06
Interesting idea, but yup, the balance is leaning too far to "ehhh!!"
commanderstitch
commanderstitch24 Dec 2012, 20:44
music makes this nice. Is there no way to remove a dot? ar r r g. if not, then you hvae to have it perfect. made it to wave 4 in 4:02 minutes.
sPe
sPeauthor25 Dec 2012, 14:46
yep, intentionally no way to remove dots. Mistakes can only be fixed by placing dots with different numbers (1-0) to push or pull "people". However it's quite difficult to distinguish between the different frequencies by looking at the pulsating waves.
caranha
caranha25 Dec 2012, 16:29
Very interesting and different idea, but it felt a bit hard to play.

I passed the first level by "pushing" people away when they got stuck near my beacons, and then making them sad again (so evil!), which replenished my power bar.

On level two, though, this trick didn't work. I was "teasing" two of the white dots, by my evil bar kept falling.

If you can balance the game a bit more, this looks like an awesome entry in the making!

Thanks for the game!
krutech25 Dec 2012, 19:06
The mood is there but i simply dont get it =(
galman
galman25 Dec 2012, 19:55
Really nice idea, I really liked the mood of the game :) But it was a bit too hard I think
SuperDisk25 Dec 2012, 21:57
Quite a weird game. Neat idea, but I can't really get it to go anywhere.
ceronman
ceronman26 Dec 2012, 16:47
Very interesting and innovative game! This is really evil!
Norgg
Norgg27 Dec 2012, 01:08
Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.
pl0xz0rz27 Dec 2012, 16:07
One of the games on the weid side. The problem s, as yo already know, with balancing.
jmaasing
jmaasing27 Dec 2012, 20:43
Sorry, I can't rate since I don't have windows.
Neonlare28 Dec 2012, 17:39
Music is nice, but I got a little confused when one dot stopped moving entirely when it turned black, and yet the other kept moving away from my beacons.
jfroco29 Dec 2012, 01:36
Interesting, but a little too hard. Liked the music.
Rialgar2 Jan 2013, 14:13
great idea, but very difficult to play.

the difference between people and beacons is very small, maybe make beacons circles, or a different color.

I had no idea which range of mood is the "uncertain" one, so I could not aim for it well, maybe mark the optimum with a line in the graphic.

Just a story idea: let the "evil beacons" be propaganda speakers - "make people follow your evil scheme but don't become to obvious"

Other games by @spe

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