
Interns From Mars!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
STORY: (I'd put this in the game proper but I wanted to minimize text there)
You are an intrepid young student majoring in xenobiology at the Martian Institute of Technology. Your job search has been going quite well- you've just been hired as a summer intern by the largest biomedical corporation in the Greater Olympus Mons area! It's a very exciting opportunity. Of course, since you're just an intern, you end up having to do most of the dirty work. Today, you're tasked with heading out to a sleepy Terran suburb and collecting some live humans for testing. You'd like to do more of the actual biomedical research, but hey, it's a foot in the door, right? Maybe if you impress them, they'll take you on as a full-time employee, and you'll get do to some real probing. For now, one can only dream.
FEATURE WISHLIST: (stuff I'd do if I had more time - I might put these in a post-compo version)
- music/sound volume buttons
- illustrated instructions
- alter the AI so humans cannot stay underneath buildings too long
- keep track of the player's high score (per session; not any fancy server stuff)
- end the round early if the player has abducted all humans on the stage
- GOATS! (i.e. stuff that penalizes you if you abduct them instead of humans)
- buildings with different heights
- visual effect for the humans being "beamed up" by the mothership
- pendulum physics for the chain of humans connected to the ship
- not allowing humans to "walk in the air" when dropped
- special graphics for when humans are being abducted (that depict them hanging on or something)
- more art (e.g. "cover" art, background stuff like hills and clouds, custom preloader)
- non-default fonts/button graphics
- more music
- other things to hit (e.g. trees, birds)
- non-flat ground
Feel free to provide any constructive criticism or suggest anything else you'd like to see in a post-compo version!
You are an intrepid young student majoring in xenobiology at the Martian Institute of Technology. Your job search has been going quite well- you've just been hired as a summer intern by the largest biomedical corporation in the Greater Olympus Mons area! It's a very exciting opportunity. Of course, since you're just an intern, you end up having to do most of the dirty work. Today, you're tasked with heading out to a sleepy Terran suburb and collecting some live humans for testing. You'd like to do more of the actual biomedical research, but hey, it's a foot in the door, right? Maybe if you impress them, they'll take you on as a full-time employee, and you'll get do to some real probing. For now, one can only dream.
FEATURE WISHLIST: (stuff I'd do if I had more time - I might put these in a post-compo version)
- music/sound volume buttons
- illustrated instructions
- alter the AI so humans cannot stay underneath buildings too long
- keep track of the player's high score (per session; not any fancy server stuff)
- end the round early if the player has abducted all humans on the stage
- GOATS! (i.e. stuff that penalizes you if you abduct them instead of humans)
- buildings with different heights
- visual effect for the humans being "beamed up" by the mothership
- pendulum physics for the chain of humans connected to the ship
- not allowing humans to "walk in the air" when dropped
- special graphics for when humans are being abducted (that depict them hanging on or something)
- more art (e.g. "cover" art, background stuff like hills and clouds, custom preloader)
- non-default fonts/button graphics
- more music
- other things to hit (e.g. trees, birds)
- non-flat ground
Feel free to provide any constructive criticism or suggest anything else you'd like to see in a post-compo version!