Interns From Mars!

Interns From Mars!

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.92
coolness: 0.22
fun: 3.25
graphics: 3.17
innovation: 3.67
overall: 3.33
theme: 3.83
STORY: (I'd put this in the game proper but I wanted to minimize text there)

You are an intrepid young student majoring in xenobiology at the Martian Institute of Technology. Your job search has been going quite well- you've just been hired as a summer intern by the largest biomedical corporation in the Greater Olympus Mons area! It's a very exciting opportunity. Of course, since you're just an intern, you end up having to do most of the dirty work. Today, you're tasked with heading out to a sleepy Terran suburb and collecting some live humans for testing. You'd like to do more of the actual biomedical research, but hey, it's a foot in the door, right? Maybe if you impress them, they'll take you on as a full-time employee, and you'll get do to some real probing. For now, one can only dream.

FEATURE WISHLIST: (stuff I'd do if I had more time - I might put these in a post-compo version)

- music/sound volume buttons

- illustrated instructions

- alter the AI so humans cannot stay underneath buildings too long

- keep track of the player's high score (per session; not any fancy server stuff)

- end the round early if the player has abducted all humans on the stage

- GOATS! (i.e. stuff that penalizes you if you abduct them instead of humans)

- buildings with different heights

- visual effect for the humans being "beamed up" by the mothership

- pendulum physics for the chain of humans connected to the ship

- not allowing humans to "walk in the air" when dropped

- special graphics for when humans are being abducted (that depict them hanging on or something)

- more art (e.g. "cover" art, background stuff like hills and clouds, custom preloader)

- non-default fonts/button graphics

- more music

- other things to hit (e.g. trees, birds)

- non-flat ground

Feel free to provide any constructive criticism or suggest anything else you'd like to see in a post-compo version!
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