Ludum Dare #25compo
Noble Weapon
You play as an evil knight, fixated on kidnapping princesses. The objective is to see how many of them you can successfully store in your lair. Numerous heroes are out to stop you, and your only way of fending them off are the noble weapons: the princesses.
Each type of princess has a unique ability that you can use while carrying them. However, taking damage from a hero will cause you to drop the princesses you're currently carrying, so you have to toss them into your lair eventually!
Unfortunately I couldn't get around to making background music for the game, but I'm satisfied with how the art and gameplay turned out.
This is my fourth time entering the Ludum Dare competition. I had trouble coming up with a concrete idea for this theme, jumping back and forth between concepts in my head for the first 26 hours or so. I'm glad I managed to finish it with the time I had left, with sufficient time to polish it. :)
Details on how to play are in-game, but just for redundancy:
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Controls
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<Left arrow> - Run left
<Right arrow> - Run right
<Z-key> - Jump
<X-key> - Princess' ability
<Space> - Unload princesses into lair entrance
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Additional controls
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M - Toggle muting sound effects
R - Quick restart mid-game
- Meep
Each type of princess has a unique ability that you can use while carrying them. However, taking damage from a hero will cause you to drop the princesses you're currently carrying, so you have to toss them into your lair eventually!
Unfortunately I couldn't get around to making background music for the game, but I'm satisfied with how the art and gameplay turned out.
This is my fourth time entering the Ludum Dare competition. I had trouble coming up with a concrete idea for this theme, jumping back and forth between concepts in my head for the first 26 hours or so. I'm glad I managed to finish it with the time I had left, with sufficient time to polish it. :)
Details on how to play are in-game, but just for redundancy:
-----
Controls
-----
<Left arrow> - Run left
<Right arrow> - Run right
<Z-key> - Jump
<X-key> - Princess' ability
<Space> - Unload princesses into lair entrance
-----
Additional controls
-----
M - Toggle muting sound effects
R - Quick restart mid-game
- Meep
Comments40

ddionisio17 Dec 2012, 08:06
I had fun anticipating what each type of weapon I can get. Pretty good game!
madmaw17 Dec 2012, 08:08
Good implementation of a clever concept
Skyshifter17 Dec 2012, 08:11
The ability changing by princess is a nice touch. If only there were more variety of princesses
Razion17 Dec 2012, 08:12
Midly annoying sound effects. Really clever idea to inherit powers from the princesses. :D

64Mega17 Dec 2012, 08:32
An interesting twist on an old idea.

Ditto17 Dec 2012, 08:43
I liked this a lot! Nice sprites!

MvT17 Dec 2012, 09:14
Idea and graphics are impressive, good job.

kulhajs17 Dec 2012, 10:47
Just the controls, not all keyboards has same layout, I have Y and Z flipped so I struggle a lot with it :( great game tho!
LucaPavone17 Dec 2012, 10:49
Impressive all around. Great use of theme and very fun!

kroltan17 Dec 2012, 10:57
I feel the same as ddionisio
Corné Dorrestijn17 Dec 2012, 11:06
great game, liked your idea a lot.
feili17 Dec 2012, 11:09
nice little cratebox-like game! I enjoyed playing this.

Drabiter17 Dec 2012, 11:50
Jumping to pass the pit is quite hard. The rest are good.
ParaPup17 Dec 2012, 15:16
Small but not bad.

Dir3kt17 Dec 2012, 16:42
Hey that's an interesting take!
One little thing, the level is constructed in a way that it's a bit too hard to dodge or kill the heroes. At least for a first level.
One little thing, the level is constructed in a way that it's a bit too hard to dodge or kill the heroes. At least for a first level.

Edocentrique17 Dec 2012, 16:48
It's good ! Nice gameplay

sclark3917 Dec 2012, 17:20
Super crate box, but with princesses instead of guns! Neat idea. I liked that the different colored damsels gave different powers, but I wish they could have been combined or increased in power as you collected more. Also would have been cool to have a "bank" to drop them off at (tradeoff between not having a weapon v. cashing out)

robashton17 Dec 2012, 17:56
Haha, I was wondering what the princesses were for and then I found out.
I like the variety, I counted I think 5 kinds of princess I could use to slay my enemies!
I like the variety, I counted I think 5 kinds of princess I could use to slay my enemies!
Mythalore17 Dec 2012, 17:57
A very simple, kind of repetitive, super crate box with nice art.

KhaoTom17 Dec 2012, 19:12
Special abilities when carrying princesses is a really cool idea. Nice!

bwdevel17 Dec 2012, 20:11
This is a great adaptation of Super Crate Box. Great job.
JFlegle18 Dec 2012, 04:52
I love the art and game play, my only problem is the keys are too close for my hand, I would like the jump to be the up arrow.
adnzzzzZ18 Dec 2012, 07:23
This was a REALLY good game for me. Like, I'm not even joking. I'm a sucker for games with lots of different abilities and yours was really nicely executed. I'd love to see a version (if you choose to do so) with more abilities, better graphics/sound and enemies. Good job!
xandy18 Dec 2012, 19:26
super crate princess ftw ;)
amassingham19 Dec 2012, 01:12
Nice. Though its very similar to Super Crate Box.
Joncom19 Dec 2012, 04:36
This is very solid work. I especially loved using the flamethrower ability. The controls felt very good, and I enjoyed the graphics and sounds too. Good job!

Rex Peppers19 Dec 2012, 04:42
Great job, would love to see more levels with different layouts...
Scott McBee19 Dec 2012, 05:28
I enjoyed the art, though playing at 300x300 made it very hard, if I were you I'd make 600x600 the default. Also, I didn't get any bonuses from "depositing" more than one princess at a time, which didn't really make up for the risk involved.
tim_u19 Dec 2012, 08:20
I liked the powers being tied to the princesses. AS has been said, it'd be nice to see other levels and it was extremely hard to dodge the heroes due to the level design. I liked the tornado the most, I actually found myself avoiding some of the princesses (blue mostly) at times so I could keep my current ability.
bigbadwofl19 Dec 2012, 08:26
I like the princess abilities. More sound and music would have made this much better. Still, well done.
Jiddo19 Dec 2012, 11:28
Really fun game! Although I wish there was some sort of higher score reward for cashing in several princesses at once to make a combo worthwhile. Also, the ratio of number of princesses:warriors spawned becomes too small after a while, the bulk of the score comes from the early parts of the game and staying alive when it becomes hard doesn't give that much reward. Maybe killed enemies could give small amounts of score points as well to compensate for this. But overall it was a really solid entry!

Starspell19 Dec 2012, 11:50
I love the concept of this game and I think it's pretty well executed.
I don't like the audio, it was pretty harsh on the ears. However the graphics are nice.
It's a shame you didn't have time to extend the idea further as I think it could have been turned into something amazing.
For the gameplay the only problem with what you have is the lingering powers (like the tornado) killing princesses.
Not bad overall though.
I don't like the audio, it was pretty harsh on the ears. However the graphics are nice.
It's a shame you didn't have time to extend the idea further as I think it could have been turned into something amazing.
For the gameplay the only problem with what you have is the lingering powers (like the tornado) killing princesses.
Not bad overall though.
Meep19 Dec 2012, 13:06
Thanks for the comments so far, everyone. I really appreciate it and currently plan to further develop this post-LD; possibly porting it to Flash.
Summarizing some key feedback that I'm considering:
- More maps/layouts
- More princesses
- More enemy variety
- A more refined difficulty curve and balancing
- Some bonus/multiplier for depositing multiple princesses at once
- A method of rewarding those scoring points in the later, higher-difficulty times
- Better audio and graphics (More on audio)
Summarizing some key feedback that I'm considering:
- More maps/layouts
- More princesses
- More enemy variety
- A more refined difficulty curve and balancing
- Some bonus/multiplier for depositing multiple princesses at once
- A method of rewarding those scoring points in the later, higher-difficulty times
- Better audio and graphics (More on audio)
har_g19 Dec 2012, 13:30
could be fine with a greater size of screen (even with big sized pixel)
Christina Antoinette Neofotistou20 Dec 2012, 07:56
absolutely fantastic. this gets full marks from me, in everything apart from audio.
It has this Ice King (from Adventure Time) feel to it
It has this Ice King (from Adventure Time) feel to it
cwilloughby20 Dec 2012, 08:52
Cool. Don't like the sounds on the menu - specially back. Really like the mechanic of inheriting power from princess, wish I could toggle between them. Controls were confusing - but I adapted. Art was great. Overall, good work!

shaneshanekavanagh20 Dec 2012, 12:54
It's such a high level of completion, you really planned the scope, and it shows. Good work!

recursive frog3 Jan 2013, 06:24
I very much enjoyed the presentation here, and the mechanic was nice as well. It's hard to come up with many areas for improvement, but if I had to pick one it's that I feel the pit trap detracts from the game a bit.

deathray4 Jan 2013, 08:28
Very solid game! I like the graphics and the gameplay is very interesting.






Other than that, it's an okay game.