
None Shall Pass
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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===== GAMEPLAY RELATED =====
-Arrow keys move, spacebar attacks.
-If you (or a knight) are hit when pulling your sword back after an attack, you will take damage. You can use this strategically if you want (it isn't a bug, I meant for it to be this way). You can also back off the screen to stop knights from attacking you, ie: pause.
-There are three types of knights (all wanting to go on noble quests) that are designed (poorly perhaps) to be defeated using different strategies: coward, brave, and heroic. Each has a slightly different AI. This was my first time ever coding AI.
-Get a lot of kills and beat the waves of (somewhat) varying difficulty to beat the game.
===== NOT(GAMEPLAY RELATED)======
-This is my second Ludum Dare. I am content with my creation :)
-The sprites were made with plasticine and photographed (then edited).
-Comments and critique are always welcome.
-Arrow keys move, spacebar attacks.
-If you (or a knight) are hit when pulling your sword back after an attack, you will take damage. You can use this strategically if you want (it isn't a bug, I meant for it to be this way). You can also back off the screen to stop knights from attacking you, ie: pause.
-There are three types of knights (all wanting to go on noble quests) that are designed (poorly perhaps) to be defeated using different strategies: coward, brave, and heroic. Each has a slightly different AI. This was my first time ever coding AI.
-Get a lot of kills and beat the waves of (somewhat) varying difficulty to beat the game.
===== NOT(GAMEPLAY RELATED)======
-This is my second Ludum Dare. I am content with my creation :)
-The sprites were made with plasticine and photographed (then edited).
-Comments and critique are always welcome.