
On the Run
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!
You are the red car, the police are purple.
Skip the intro screen for now, nothing happens there.
Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.
I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.
Known bugs:
The traffic cars sometimes miss their turn and go off-road.
Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?
I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P
NOTE: This screenshot is on the hardest difficulty. :P
You are the red car, the police are purple.
Skip the intro screen for now, nothing happens there.
Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.
I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.
Known bugs:
The traffic cars sometimes miss their turn and go off-road.
Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?
I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P
NOTE: This screenshot is on the hardest difficulty. :P