On the Run

Overall★★★★★★★★★★2.81
Fun★★★★★★★★★★2.81
Innovation★★★★★★★★★★2.54
Theme★★★★★★★★★★2.37
Graphics★★★★★★★★★★2.19
Humor★★★★★★★★★★1.81
Mood★★★★★★★★★★2.35
Coolness★★★★★★★★★★50%
For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!

You are the red car, the police are purple.

Skip the intro screen for now, nothing happens there.

Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.

I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.

Known bugs:
The traffic cars sometimes miss their turn and go off-road.

Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?

I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P

NOTE: This screenshot is on the hardest difficulty. :P

Comments14

lorancou
lorancou17 Dec 2012, 17:27
Yey! Scored 19 in hard :)
Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?
zenmumbler
zenmumbler17 Dec 2012, 17:31
OK proof of concept. I'm trying to get the code to compile here with Clang on my Mac. Which version of SFML are you using 1.6 or 2.0 pre? I'm also missing util/Math.hpp and util/String.hpp. Are these yours or from another lib?
spacechase0author17 Dec 2012, 18:35
lorancou: Thanks. :) But yeah, I'm quite happy with the "art", even though everything uses polygons without textures (text doesn't count :P).

I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).

zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.

The other library (although it is mine) is here:
https://github.com/spacechase0/Utility-Library
When I was trying to get it to work, most of what I had to change in the utilities was related to my use of "auto" and using a string instead of std::string::c_str() for the std::fstream constructor.
HardScore
HardScore17 Dec 2012, 19:13
i like the idea :)
comrad_gremlin17 Dec 2012, 20:03
I liked the style, the chasing is pretty fun.
Mava17 Dec 2012, 22:07
Its micro-machines! Yay!
iiAtlas18 Dec 2012, 03:19
Fun "arcady" game, easy to pick up and play :D
zompi19 Dec 2012, 20:50
Rather difficult game, simple in idea but great in gameplay. And it has randomly generatet levels! Awesome. Btw. there should be theme from Benny Hill :D
h.attila
h.attila22 Dec 2012, 03:58
It's simple but fun.
ConflictiveLabs
ConflictiveLabs23 Dec 2012, 20:24
Very nice, it's like a mix of snake and pacman
AdricZero28 Dec 2012, 14:00
controls were a little difficult for me.
Aslai5 Jan 2013, 01:32
Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.
delpes
delpes5 Jan 2013, 01:35
Fun :) Score 18 on normal

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