Controls: * WASD or arrow keys - move * Q - drop items * Space - interact, use selected item * 12345 - select an item in the hotbar
The game has a kitten and a potato. :P
Strategy: If you keep dying, try briefly turning around to attack the monster and then keep running away. Make sure to use the weapon while facing the monster!
Note: Main gameplay part of the theme is at the end.
In general, keys unlock doors. They only work once, and only on certain doors.
General progression: * Surface -> get dagger -> go to cave * Cave -> get key -> go to dungeon * Dungeon -> get key, weapon -> puzzle room -> boss -> surface * Surface -> go to tower * Tower -> get key -> get weapon, puzzle room -> final boss
I was pretty unclear what I was doing at first... when unlocking the "upper" building didn't work I went down, and then had no way of defending myself. It'd be nice if you had to pick up the knife before you went down into the cave.
Fighting seemed annoyingly difficult... it would have been much better if you could hit multiple stacked enemies with 1 swing, and if there was some sort of knockback when you hit the enemies.
Enemies that were at the doorway of a level that you left stay there when you try to go back... and kill you immediately.
The music and sounds were top-notch for a 48-hour game. Very well done!
A fun little adventure. :) I liked the overall feel of the game; I felt it wasn't very clear what to do at the start, though. Good work, regardless. :)
The music and sounds were really good. Though you could probably compress the music more, 23MB feels like a little much. I couldn't figure out how to get out of the game over screen, just restarted the whole game instead.
Nice music! The game is confusing, I didn't know what to do. Only after reading the comments did I try again and find the key and knife. But then I killed a few monsters, found another key and that's it... No idea where I should be going or what the things in the scenery are. (I played with Wine under Linux.)
Like the item slot / drop system, and the cat follower. Game crashed for me unfortunately in the turqoise buildling. Combat could be greatly improved by implementing knockback.
The gameplay was simple and fluid. The cave level had lots of empty space, I would have enjoyed more direct guidance. The green magic cucumber was a bit strange, was it a weapon. It was fun to find the kitten. I did not get to the end.
Comments19
Fighting seemed annoyingly difficult... it would have been much better if you could hit multiple stacked enemies with 1 swing, and if there was some sort of knockback when you hit the enemies.
Enemies that were at the doorway of a level that you left stay there when you try to go back... and kill you immediately.
The music and sounds were top-notch for a 48-hour game. Very well done!
I couldn't figure out how to get out of the game over screen, just restarted the whole game instead.
(I played with Wine under Linux.)
The green magic cucumber was a bit strange, was it a weapon.
It was fun to find the kitten.
I did not get to the end.