I've read your blog entry earlier, so I bookmarked it - and boy, am I glad I did it. The gameplay is fun, but where the game really shines is polish - everything looks so neat and is well tied together. (And I like the story of the dragon who didn't want to be a villain. :D )
@Tobias Wehrum: It's my honor to be bookmarked by you, because I know the game didn't look good at the early stage. Thanks for you suggestions, I'll start rating games soon!
@JaJ@bradleypollard: I've changed dialog speed a little bit, now it will be easier to read the dialog. I hope it will not break the rules since it's a bug fix.
The dragon looks great! I like the hand drawn characters and somehow it works with the 3D. Very original take on the theme and funny. I think there are some bugs, sometimes I got hit but there was nothing near me?
I was confused at first, because it really seemed like the game was going to be about spotting the fake, and I feel that would have been a really great idea and a unique game. So I was a bit disappointed at the actual gameplay.
One thing's for sure, though: you did an amazing job with the presentation. Really polished stuff, congrats.
@azurenimbus I've planned to add a "spotting the fake" part before destroying the fake. You must find the fake by the character's description. e.g. "A stone age television", "A Qing dynasty vase"... But I failed to implement it in the time limit.
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PS: Dragons are awesome!
I like the different way you define the villain.
Good job!
After a few level, I got chain-stunned, I couldn't do anything...
Very original take on the theme and funny.
I think there are some bugs, sometimes I got hit but there was nothing near me?
One thing's for sure, though: you did an amazing job with the presentation. Really polished stuff, congrats.