artwork by @herrschor. The basic idea was, to stop the hero from winning a level by controlling the traps. But we had only time for one kind of trap and one level ;)
Interesting concept, but the lack of sound did make a difference. Also, the gameplay wasn't very interesting... I suggest working on that first, before graphics, next time.
The graphics and animation are the best part about the game. It's really short, though, and I'd like to see more gameplay. If you get the timing right with the first trap, you just outright kill the dude every time, which gets repetitive. But good work, I'd like to see more!
Not too shabby! But it really wasn't that hard, and I had some issues with the text: it staying after I had beaten the game. The concept could be fun, if expanded upon!
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Made me think of this game from 2011: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4463
Obviously the game could have used a few extra days of finishing up :)
The pixel art is very good.