Ludum Dare #25compo
You Are The Goatman
*THIS GAME FEATURES GOATS*
Controls: WASD/Arrows
Objective: Protect goats and kill villagers
- Goats run towards you if you're close and will run away from villagers.
- Villagers run away from you and run towards goats.
- When any character bumps on obstacles, they are damaged.
- Watch out for spiky plants, they hurt on high speeds.
- You get points by killing villagers and lose them when goats die.
- To kill villagers, ram them the fastest you can. Take care not to die with the impact, though.
- You win if you're alive when the time ends
- If all goats die, you lose
17/12/2012 - 11:09 GMT-3: Added standalone ports for better performance.
Controls: WASD/Arrows
Objective: Protect goats and kill villagers
- Goats run towards you if you're close and will run away from villagers.
- Villagers run away from you and run towards goats.
- When any character bumps on obstacles, they are damaged.
- Watch out for spiky plants, they hurt on high speeds.
- You get points by killing villagers and lose them when goats die.
- To kill villagers, ram them the fastest you can. Take care not to die with the impact, though.
- You win if you're alive when the time ends
- If all goats die, you lose
17/12/2012 - 11:09 GMT-3: Added standalone ports for better performance.
Comments20
ParaPup16 Dec 2012, 13:43
Well at the current state it is I lost when I start I'll come back later ._.
ParaPup16 Dec 2012, 13:45
It suddenly became playable, Please excuse me.

kroltan16 Dec 2012, 14:31
Hard bug here, going to look into it

kroltan16 Dec 2012, 14:34
Fixed! The code that was looking if there were any surviving goats to make you lose was running before goats were added. haha
RyanArcher16 Dec 2012, 16:56
Good Game Kroltan :) Although I suck at it :(
SumX16 Dec 2012, 19:08
May i ask, What did you use to create the 2D Sprites, and what (if any) Asset did ou use to manage those on Unity? Some SpriteManager?

kroltan16 Dec 2012, 22:15
@SumX: I used this: http://www.famitsu.com/freegame/tool/chibi/index1.html (Dated back from the times I used RPG Maker) to create the human characters, and built my simple SpriteManager (see source of game) that allows for basic animation by UV switching.
The manager is simple: drop it in a GameObject, select spritesheet and dimensions in cells, put a Transparent kind of material and you're done. There's some obviously-named public methods for hooking into anything you would need (animation management, etc).
The manager is simple: drop it in a GameObject, select spritesheet and dimensions in cells, put a Transparent kind of material and you're done. There's some obviously-named public methods for hooking into anything you would need (animation management, etc).
angelk17 Dec 2012, 06:04
I love the art style, that's what I was planning on going for. I was a little lost on the gameplay, and I wasn't too sure about the theme until I realized I could beat up the eskimos by running into them :)

TomK3217 Dec 2012, 11:17
The music alone is worth playing this game. I didn't hear anything like it since the frog song in Botanicula.
But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.
But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.

ParaPup17 Dec 2012, 12:30
Nice Game I do enjoy and the goats >.<
Hitagi17 Dec 2012, 12:55
Wow nice game - I like this :)

kroltan17 Dec 2012, 12:58
Fun fact: the "AI" in this game are just magnets.

kroltan17 Dec 2012, 13:36
Still uploading standalones, for now use the web version.

Edocentrique17 Dec 2012, 17:53
It's original

Tapestry18 Dec 2012, 14:05
The graphics are nice and I liked the gameplay where you use momentum to damage the villagers. I didn't like the music.
SamoojaMies19 Dec 2012, 11:44
Neat idea. Smashing the villagers was fun. Weird music :).

mmorphinee20 Dec 2012, 19:56
Nice graphics and cool gameplay. Not sure if it fits the theme though
feili21 Dec 2012, 00:07
that was refreshing! Sprites are nice too! the music was a bit stressing though...







Long time no seen such a game