You are the King

Overall★★★★★★★★★★3.31
Fun★★★★★★★★★★2.91
Innovation★★★★★★★★★★2.94
Theme★★★★★★★★★★2.16
Graphics★★★★★★★★★★3.18
Audio★★★★★★★★★★1.53
Humor★★★★★★★★★★1.58
Mood★★★★★★★★★★2.72
Coolness★★★★★★★★★★53%
"You've been elected as the new king of the kingdom. During a stormy night visions of a great drought hunt your dreams.
You wake up realizing you have only 200 days left to gather enough food or your citizens will starve and perish. In shock you speak to your advisors but they don't believe you.

Are you willing to sacrifice the goodwill of your people in order to save them?

As it was foretold in your vision you must gather 5'000 counts of food before the end of 200 days in order to save your kingdom."

Interaction:

Right mouse click anywhere rotates the camera. You can use the mouse wheel to zoom in and out. There is no other interaction then the buttons on the interface.

Gameplay Instructions:

To win the game you must gather 5'000 counts of food within 200 days. Every NPC uses 1 food each day. So make sure you get enough food or else your citizens will starve and die.
If you keep your workers busy all the time (not giving them rest) they'll get angry and eventually stop working for you. You can force them back to work by using soldiers but soldiers are expensive. They cost you 2 gold every day.
You get gold from your non-working citizens.

So try to find a good balance between your resources and get your citizens to work. Even if that means you'll become the villain in their eyes. :) Thats basically it. I hope you enjoy playing it and let me know if you were able to finish the game.

Thanks for reading. Oh and on a final note: don't use the web player version because you'll get the right click menu when trying to rotate the camera. Sorry about that!

Comments24

dek
dek17 Dec 2012, 11:45
Hi! Nice game. The programming for 48hours is impressive. I imagine its quite hard to make this. I liked the gameplay, It has all the basics of a simple strategy game :) (Except enemies of course - well, yourself maybe :D) Good job
naughtylooseauthor17 Dec 2012, 16:39
Thank you! Actually I'm pretty amazed of how much I got done in this short time:)
SmallDeadGuy17 Dec 2012, 16:44
Kinda boring. Doesn't fit the theme that well. Not particularly impressed, even though the 3d is nice
TuxedoFish17 Dec 2012, 16:44
I thought this was really intresting and the graphics made it feel like a little toy that you would just watch in your room when you were little. I though it was fun and different from other games. However it didnt really lead on to anything it kind of felt like after 10 secounds id done everything so i just kind of watched the little people running around which is still pretty cool and makes a nice mood but i think something else could have made it even better.
Edocentrique
Edocentrique17 Dec 2012, 16:45
It's a little bit like age of empire/black&white, impressive work !
Zazibar17 Dec 2012, 16:49
Fun and challenging, I like it. Would have been nice to see the theme used in a better way though.
Zener17 Dec 2012, 16:50
Good job, you don't see many RTS in Unity. I agree that adding enemies would improve it a lot :)
Freakill17 Dec 2012, 17:16
Good entry! I really like the game as a micromanager, and surelly it took you time to program all the stuff. Graphics are cool. It is funny to look at your inhabitants at the moment your kningdom reaches an homeostasi. Maybe I would agree a little bit as it does not fully fit the theme, as yeah Kings can be bad, but in this case you must be good to make the kingdom work ;)
dekart18 Dec 2012, 17:39
Really good game, i was in 'flow' mode for more than an hour :) But at the day 0 i didn't get a notification about losing the game
naughtylooseauthor18 Dec 2012, 20:18
Ya I know, its a bug :) Nice to hear you got into a flow :)
strong99
strong9919 Dec 2012, 18:14
Good game! I like the RTS element. Very steady job on the graphics. Simplistic and yet fitting the game. Played it with much joy.
LTyrosine
LTyrosine20 Dec 2012, 22:28
Deep strategy, impressive for 48hours... Show great programming skills.
Pierrec21 Dec 2012, 16:03
Very impressive!
zatyka
zatyka22 Dec 2012, 18:28
Enjoyable, and definitely impressive.
pereubu22 Dec 2012, 23:20
great amount of work here, and nicely done. The minimalistic style gives enough feedback and there a lot of challenge here :3
cwilloughby22 Dec 2012, 23:26
Cool concept. Getting it done in time is great. Not sure about the theme. Would love some hints or tips and ramp up as it went on. Ran into a few walls. Wasn't sure why I needed soldiers. Audio would have helped.

FYI - you can disable the right click popup menu in the deployment settings for Unity Web. Look online.
TakeNapEveryday
TakeNapEveryday23 Dec 2012, 17:28
Well done, but I stopped playing with over 170 days left to go in the game - please consider that we have 1300+ other entries available to try! :D
Encircle23 Dec 2012, 17:55
Looks really nice for such a short notice and its fun, however, I think it needs slight balancing because you can lose as early as day 30.
Per28 Dec 2012, 15:45
Very nicely done in 48h!
Looks really great and plays well.
goerp6 Jan 2013, 19:35
The scenario reminded me of Fable 3. The style of the game is very clean and clear. I like it.
I found it quite hard. I didn't get to prepare for the drought, all my people died.
Some sound would have been nice.

All in all very impressive.
johndb
johndb7 Jan 2013, 22:04
Very difficult! Around day 75 my people revolted and stopped working, could never get above 400 food. Really well done compo, keep it up!
Cássio Eduardo
Cássio Eduardo8 Jan 2013, 00:25
Does not fit the theme but it's impressive. Well done.
ilo8 Jan 2013, 01:13
You've achieved a lot of depth given the time, and the concept has potential to be developed further.

I would have liked there to be sliders or something so you could set the rate of workers gathering wood/stone/food instead of having to frequently change what everyone was gathering. There would be less micromanagement that way.
naughtylooseauthor8 Jan 2013, 23:15
Thank you everyone for the awesome feedback!

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