Zombie Escape

by godan
Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.09
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★2.04
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★2.65
Humor★★★★★★★★★★1.47
Mood★★★★★★★★★★3.40
Coolness★★★★★★★★★★46%
The zombie apocalypse came and went. The humans won, and are now hunting down the remaining zombies. You are a zombie leader, and your task is to safely guide escaping (but villainous...) zombies into their home under the abandoned quarry. But be careful! The Quarry is treacherous.

*How to Play*

- WASD to move around.

- Holding Left CTRL will freeze your view.

- LMB to create a stopping zone. Click it again to remove.

- Basically, try to stop the zombies from walking into the stone slides, by creating these stopping zones.

- Getting hit by rocks will eventually kill you.

- The blue bar tells you how many zombies you've saved. You need that bar to go to the top of the screen to win.

Comments11

impulse917 Dec 2012, 03:48
Woah ... this game is psychedelic! Half of the time I have no idea what's going on but that's not important because the mood is just so damn great. Love it!
Quarry
Quarry17 Dec 2012, 14:38
I'm treacherous?
emveyh
emveyh17 Dec 2012, 18:24
great mood :)
Biped
Biped17 Dec 2012, 18:48
Reminded me of Lemmings :o)
Edocentrique
Edocentrique17 Dec 2012, 18:59
Good mood here ! How did you manage to make all the character animation, textures and sound in 48h ?! wow
rustybroomhandle17 Dec 2012, 19:07
It's like Lemmings, Zombie edition. :) This could also work if the camera was just free-floating.
godan
godanauthor17 Dec 2012, 22:02
@Edocentrique: Used Mecanim + NavAgent (Unity) for the character animation. I really wanted to get the zombies to figure out paths around the rock slides, but well, there it is....
maiev19 Dec 2012, 15:57
Animations and textures are really amazing for 48 hours. Great concept although I was also very confused on how to actually play (even after reading the directions and playing around) but I can definitely see the potential here.
lotusgame28 Dec 2012, 10:07
Hard to play. It took me 10mn to figure out what to do. The white color of persons inspires me to consider them as revenants or ghosts, not zombies ;) Like being Hades himself ! Good work !
zenmumbler
zenmumbler1 Jan 2013, 17:27
The movement of the rock spawning places means I can just wait and eventually enough of my dudes will enter the blue cylinder of salvation. Mood is good with proper sounds and looks. Characters were more like souls than zombies so the theme connection is a bit tenuous. But overall great amount of content and functionality for 2 days!
csanyk
csanyk2 Jan 2013, 01:10
On the web version, I found the mouse control to be very erratic and hard to control. Also, I did not feel very villainous, given that I was saving humanoids. Granted they are zombies, but I only know that because I read the instructions. They don't really FEEL like zombies, though.

Good job with the lighting and sounds.

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