In this game, you must guide your party (Blue Dots) through a city maze in search of a way out. Your mission depends on secrecy and stealth, so in order to succeed you must stay well out of the line of sight of numerous enemy patrols (Red Dots). If caught, a member of your party will be escorted to...well...no one really knows. They don't come back, though. You must arrive at each exit point (Blue Arrow) with at least three party members.
To control your party, click on a party member to select, then click the anywhere on the scene to set their goal point. The will try their best to get there. You can also hit "A" to select your whole party at once.
A bit short and the natures version of zebra rushing the river works fine here also so there isn't any strategy really. Just go in a horde, rush and leave the slow behind. But I do like this one, and would like to the see the mechanic expanded a bit. Than it would be an interesting and dynamic action puzzle =) Great style btw! Also captured dots gets recaptured over and over again, which was a bit tedious.
Nice although challenging even at lower levels - it felt sort of unbeatable at some points, maybe it just needs some getting used to :)
Ow, I also loved the minimalistic graphics - a programmer's best option ;)
I did a similar thing for my game and then painted the balls over with random unity materials (skyboxes, terrain materials, particles - you'll find something that fits your style :P) which, be it random as it may, looks interesting ^_^
Neat concept. Maybe I'm wrong, but there didn't seem to be enough room for trying various strategies. The bad guys can see further than is apparent from the blue vision cones. It also could have used a box select so that you can issue commands to multiple guys at the same time. Have to click a bunch becomes a major slowdown (unless you're a pro Starcraft player).
M
Martin_Monosys28 Aug 2013, 20:25
Hmmm, not bad. There seems to be a bug that when you lose too many men in one level, the number of men isn't reset when you restart that level. You start again with only two men, and lose right away... Otherwise, cool idea!
I love the presentation and the sounds - really set the mood. I experienced a bug where I was stuck with three dots, even when I got Game Over and started again. Pretty solid entry (although, from what I can see, nothing to do with ten seconds :S)
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It's REALLY hard though. Unless I'm missing something, it just seems like there are too many guards to realistically sneak through.
Ow, I also loved the minimalistic graphics - a programmer's best option ;)
I did a similar thing for my game and then painted the balls over with random unity materials (skyboxes, terrain materials, particles - you'll find something that fits your style :P) which, be it random as it may, looks interesting ^_^
There seems to be a bug that when you lose too many men in one level, the number of men isn't reset when you restart that level. You start again with only two men, and lose right away... Otherwise, cool idea!
I experienced a bug where I was stuck with three dots, even when I got Game Over and started again.
Pretty solid entry (although, from what I can see, nothing to do with ten seconds :S)