AYUG

Overall★★★★★★★★★★2.14
Fun★★★★★★★★★★2.30
Innovation★★★★★★★★★★1.50
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★1.90
Coolness★★★★★★★★★★32%
This was my second idea, after having spent the first day without much progress on a different game. Could have made it for compo, but fun was had, and that's the main thing.

Game should work in any HTML5 capable browser, but needs a keyboard for in-game controls.

"Minimalism" through:

* 16-colour CGA palette
* No anti-aliasing
* Tile-based graphics, movement, and collisions
* Few controls (Arrow keys)
* Simple goal (Grab the coins, and get to the exit)

screenshot

Comments10

thatwhichis
thatwhichis30 Apr 2013, 14:53
29139! That is my incredibly low high-score! Gotta say, didn't even realize I was being timed until a couple levels in, then that really started to impact how I played. Good difficulty curve. :-)
kbm0
kbm030 Apr 2013, 14:56
Not bad, although I would really like it if when I hold down an arrow key, the player would keep on moving in that direction. Good job!
Yacodo30 Apr 2013, 16:31
I sincerely second to the hold down mechanism ! Nice compo
Kalakian
Kalakianauthor30 Apr 2013, 19:51
Thanks for the feedback.

I started off with tile-based movement and was going to move to smooth movement / hold key down. I kept it the way it is because it seemed to fit the theme and overall gameplay better. With smooth movement, it would lose part of the challenge since your speed wouldn't be based on how quickly you can mash your keyboard without destroying it.
sythe
sythe30 Apr 2013, 22:08
*dislikes button mashing* *tries game* *game requires button mashing* *dislikes game*
Loren1 May 2013, 05:52
pretty solid game :)
tzamora
tzamora2 May 2013, 03:24
Very simple.
richtx4 May 2013, 04:09
Fantastic. A simple mechanic, but it had me trying to think ahead while still panicing on my time. I like it when gaves that seems super simple on the surface have a certain depth. Good job.
Brassawiking
Brassawiking13 May 2013, 19:34
This one had me hooked for a while actually. Nice and simple, well done!

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