This is just a proof of concept, as it took me ages to get the features the way I wanted them.
In "Sense-able", you only get one sense at a time. You must survive dungeons and solve puzzles by using the right sense(s) to do so. This version just demonstrates 3 senses, and the spiders are harmless.
You start on the "See" shrine, and can switch to "Hear" or "Touch" by moving to the center of the appropriate shrine, using the arrow keys.
See - The place is in darkness, but you have a torch for a limited field of vision.
Hear - Player is still visible. Any movement causes sound waves to emanate and make object outlines visible for a short time.
Touch - Anything you bump into will be marked with a visible outline until you change to another sense. Moving objects don't retain the mark though.
Taste and Smell will be used for identifying objects to help solve puzzles (when I get around to working on the project some more).
Even with the caveat that there's not a real game here, the foundation is strong. I dig the hearing effect and feel like there's a whole game in that feature alone.
Thanks for the feedback. I could've got more done if I'd stuck with rough(er) edges, but I got stuck in a tweaking loop :P
Already considered having sense "slots" where you start with one, but can get more as the game progresses. Wouldn't fit the theme, but will probably be put in when/if I continue with the game.
I like the style of each senses. You could add a throwing weapon, to be able to make noises away from you and making some sort of map. The touch sense seem a bit less usefull, maybe only to use when other senses arent available, or to do precise things. Keep up the good work !
Comments9
Already considered having sense "slots" where you start with one, but can get more as the game progresses. Wouldn't fit the theme, but will probably be put in when/if I continue with the game.