
Balls!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"Balls!" is a 3d physics-based puzzle/platform game. Its minimalistic gameplay: just push the balls into the goals!
There are 8 levels and I hope you will enjoy playing them all. It was made solo in 72h. Unity webplayer required for the web versions, be patient the game is 24MB.
Controls: WASD, Mouse, Spacebar
Tips:
- Jumping on top of the ball is a good way to move it away from walls
- I took care to make sure you shouldn't get stuck anywhere but if necessary or just to save time you can reset a level by pressing ESC and selecting the option in the menu.
If you have a slow machine select the low quality version, without the image effects and stuff... T__T
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Timelapse video: http://youtu.be/ZBgcY7k5tXU
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Since this is a jam entry I think it's only fair to let you know about my creation process so that you can rate accordingly. I mostly created all the assets and code during the jam but I used content generators a lot to speed up the process.
Code: created during the jam, copy/paste limited to a few lines at a time from the documentation and my past entries.
Models: Entirely made during the jam, the character is sculpted in ZBrush , textured by hand, and animated in Blender. The rest is modeled in Modo. The only exception is the tree that was generated with Unity's Tree Generator (using default settings)
Textures: made with texture generators, some from scratch other using presets. Additionally two textures from a textures site (grass and butterfly). Skybox generated in Vue.
Music: Midi file procedurally generated with Band-in-a-Box, then taken into Reason where I arranged it a bit to make it sound better. The sound effects were made in Reason using various instruments.
Misc: I used an explosion effect that comes with Unity for the exploding ball.
I think that covers it all.
There are 8 levels and I hope you will enjoy playing them all. It was made solo in 72h. Unity webplayer required for the web versions, be patient the game is 24MB.
Controls: WASD, Mouse, Spacebar
Tips:
- Jumping on top of the ball is a good way to move it away from walls
- I took care to make sure you shouldn't get stuck anywhere but if necessary or just to save time you can reset a level by pressing ESC and selecting the option in the menu.
If you have a slow machine select the low quality version, without the image effects and stuff... T__T
---
Timelapse video: http://youtu.be/ZBgcY7k5tXU
---
Since this is a jam entry I think it's only fair to let you know about my creation process so that you can rate accordingly. I mostly created all the assets and code during the jam but I used content generators a lot to speed up the process.
Code: created during the jam, copy/paste limited to a few lines at a time from the documentation and my past entries.
Models: Entirely made during the jam, the character is sculpted in ZBrush , textured by hand, and animated in Blender. The rest is modeled in Modo. The only exception is the tree that was generated with Unity's Tree Generator (using default settings)
Textures: made with texture generators, some from scratch other using presets. Additionally two textures from a textures site (grass and butterfly). Skybox generated in Vue.
Music: Midi file procedurally generated with Band-in-a-Box, then taken into Reason where I arranged it a bit to make it sound better. The sound effects were made in Reason using various instruments.
Misc: I used an explosion effect that comes with Unity for the exploding ball.
I think that covers it all.