
Ludum Dare #26compo
BEAPE
It's a rhythm and maze game in one.
Get past all the levels and escape! BEAt escaPE!
Gonna add timelapse and I might be able to port it later.
Note that I have gotten reports of WINE removing the sounds and that kinda destroys a lot of the game. Just keep that in mind.
Made with Game Maker 8.1
My Twitter
https://twitter.com/RealXgor
Get past all the levels and escape! BEAt escaPE!
Gonna add timelapse and I might be able to port it later.
Note that I have gotten reports of WINE removing the sounds and that kinda destroys a lot of the game. Just keep that in mind.
Made with Game Maker 8.1
My Twitter
https://twitter.com/RealXgor
Comments38


semi29 Apr 2013, 08:30
Ohhh, that hidden road level... great concept, great execution! I really loved your special blocks (especially the speed-altering ones) and level design, you have quite a lot of content but it was enjoyable to play until the end.
I guess my main critique is that the game is really missing some music to match the gameplay, I ended up beatboxing in my head to better coordinate my movements. With music, it would probably have been a 5-star fun rating for me. Otherwise, still a really great game!
I'm running it using Wine on Arch Linux by the way, which works fine.
I guess my main critique is that the game is really missing some music to match the gameplay, I ended up beatboxing in my head to better coordinate my movements. With music, it would probably have been a 5-star fun rating for me. Otherwise, still a really great game!
I'm running it using Wine on Arch Linux by the way, which works fine.

semi29 Apr 2013, 08:31
Oh, JaJ says there is sound? My bad, will try to visit this again under windows
cmayhem29 Apr 2013, 10:21
Level design and difficulty curve were good, it started out quite easy but then got difficult. New blocks and gameplay elements are introduced at good intervals. The light puzzle elements are good.
The music could be better with off-beat variation.
The music could be better with off-beat variation.

Chman29 Apr 2013, 10:23
I really like the idea of using rhythm to move the player. The fact that the game uses the same regular beat timing from start to finish makes it too easy and predictable, thus not always interesting. It also desperately needs a bouncy music track !
Still, I really liked the concept and there's a definite potential. It just needs to be exploited properly :)
Still, I really liked the concept and there's a definite potential. It just needs to be exploited properly :)
HelkeGames29 Apr 2013, 10:47
Well done! ;)
attagcatc29 Apr 2013, 10:55
Nice take on rhythm games, although I felt it was less about rhythm than just good timing.

SteFilms29 Apr 2013, 11:50
I love the music idea!
mchaza29 Apr 2013, 11:54
Great Music, real nice beat to it. Only complaint would be the guide block put me off many times, other than that great job!

timtipgames29 Apr 2013, 11:57
I enjoyed playing it but expected elements that would require the player to have a feeling for rhythm. Unfortunately everything in the game that is indicated through rhythm is identically shown through space. If the movement rhythm wasn't an equidistant ticking one would need to anticipate the rhythm to be successful I guess.
Follett29 Apr 2013, 12:26
The level design in the later levels is sooooo innovative. Really awesome job!
cahman29 Apr 2013, 12:30
Really Enjoyed the acoustics! At first the beat was very quiet relative to the in game sound effects, but the kick block the player picks up around level 5 fixed that problem

Diamonde29 Apr 2013, 12:49
Overall I think it's very nice and well polished game, and very simple to get it going!
The earlier levels are a bit dull but it gets more exciting further in.
The earlier levels are a bit dull but it gets more exciting further in.

Xaychru0429 Apr 2013, 13:30
Cool game, with very relaxing sounds and colors.
And there are a lot of levels, with well balanced difficulty, that's a good point ;)
And there are a lot of levels, with well balanced difficulty, that's a good point ;)
SmallDeadGuy29 Apr 2013, 14:55
One of the more polished games I've seen so far, good job.
corrigan_sam29 Apr 2013, 15:01
It was good fun, but the music was a little to static
Ernyz29 Apr 2013, 15:59
Pretty good, but that green block confused me many times, plus the colours vere a bit too dim for me :)
egos29 Apr 2013, 17:17
nice
I appreciate the respect of the theme in the game play
The sound are great too
I appreciate the respect of the theme in the game play
The sound are great too
daandruff29 Apr 2013, 17:27
You should've presented the different mechanics a bit earlier in the game. The first levels grew boring pretty fast, but as soon as you started to add different mechanics it became fun again.
stqn29 Apr 2013, 17:51
I tried it with Wine (Linux) but there is no sound, unfortunately.

nicso29 Apr 2013, 18:05
a really great concept, but the level design doesn't exploit it at all :( especially on the first level.

ilovepixel29 Apr 2013, 18:37
Nice rhythm game, fun to play.
dasrkrain29 Apr 2013, 20:09
Great job! Potato level was awesome! Also Robot level! :)

Spierek29 Apr 2013, 20:18
The core mechanics are interesting, but the audio design fails to deliver. You should've taken more time to position the coins so that collecting them delivers a satisfying music.

EdoMiyamoto30 Apr 2013, 12:10
Very entertaining !
Are30 Apr 2013, 13:59
great game! but I have to agree with JaJ. rhythm is too even :P

lightnarcissus30 Apr 2013, 14:20
Good to see another unique take on the rhythm genre during this LD48 just like mine. Props for the music! Simple but fun.

fullmontis30 Apr 2013, 16:06
Very relaxing game. The mechanics are a little too simple tough.
Joeslayer9730 Apr 2013, 16:50
Was really fun! I can see people getting addicted to this

Jhelle30 Apr 2013, 17:28
Reminded me of a snake. Could use some extra features but loved the audio. Good job!

Xgor30 Apr 2013, 17:48
I kinda realized that certain parts in the rhythm can only go in certain part of the grid a biit too late (Like 2/3rds into the level making). I guess I could use a red block just after a green to make it end on offbeat but for some reason I thought it was a bad idea while it is a pretty neat one.
Also yeah I guess it does start of too slow, I know how to make it easy to learn buut I guess I overdid it this time :P
Also yeah I guess it does start of too slow, I know how to make it easy to learn buut I guess I overdid it this time :P
nintendoeats30 Apr 2013, 19:27
I really like the underlying concept. I think what it needs is more musicalness. I never felt like the solutions to puzzles involved doing stuff in a way that sounded nice. Also, if you could find a way to make it hold the rhythm as it changes levels that would be really nice. I know that's kind of insane to ask of GM, but it's something I was thinking during play.
Solid entry!
Solid entry!
badlydrawnrod30 Apr 2013, 19:36
Very enjoyable and original. The seeds of a great idea.
Kiwiboi1 May 2013, 13:24
Interesting game you got there! :) I like the idea and the theme is well represented!
For some critique I can say that I found the player and direction hard to distinguish, might be 'cause I'm somewhat colorblind, but still it made me not being able to relax. And to that point, the music wasn't as calming and helpful as it could've been, as people have said your sense of rythm didn't exactly come into play I feel.
Anyway great job and concept, keep it up! :D
For some critique I can say that I found the player and direction hard to distinguish, might be 'cause I'm somewhat colorblind, but still it made me not being able to relax. And to that point, the music wasn't as calming and helpful as it could've been, as people have said your sense of rythm didn't exactly come into play I feel.
Anyway great job and concept, keep it up! :D

GranaDa2 May 2013, 19:44
Good idea. Maybe with a bit more time this game could be a gem. Good job!
Rafael Sales3 May 2013, 01:02
Cool game. Congratz!

TehSkull8 May 2013, 19:38
The game is SO HARD. And sooooooooo long. I like reviewing LD games, but I don't want to spend half an hour. Props on doing this in 48 hours. Needs more music though.

MinionStudios14 May 2013, 01:32
Fun and eerie... like footsteps more than beats.








It was a nice attempt at making a musical game, but I think it isn't what it could have been in that regard. That's because by design, in your game things only ever happen exactly on the beat and never on an offbeat, that made the sound feel like a march. You could think about adding elements that are half on one square and half on the other, or just soundloops that are turned on and off by walking over special tiles (that for example,temporarily open doors while that sound is playing).