Nice game.. It's a bit messy with the control at the beginning but then you figure out how they works.. I like the idea of the motherboard circuit but I don't feel the "connected worlds" so strong in this game..
Nice game. I had a few glitches with falling through the circuitry, but other than that, well done! The graphics are quite good and the audio is really great. Are you going to bring this game further? I'm pretty sure that it would have a lot of potential.
Neat little game. It would be really cool if the speed of the player was timed in such a way that the blips when turning synced up with the music, but that's just a random thought I had while playing :)
Was considering to do that @Benrte but lack of time and I wasn't sure if people would like it or not.
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Cake_Catastrophe25 Aug 2014, 20:16
Fantastic audio and visuals. The style reminds me of Rez. Gameplay is solid, but gets a little repetitive once you've been around the map once or twice.
Cool game! I was surprised by WHAT was challenging - the navigation and not turning too early or too late was difficult and fun! Personal best: ... 6...
I'm a sucker for 80's cyberpunk visuals, so you can imagine how much I enjoyed this. A bit simple but fun distraction. Slightly disappointed the level wasn't randomly generated though. This would seem like the perfect game for that.
@kyyrma randomized levels would be really cool, didn't consider it at the time but I can see how well it would fit. I kinda doubt I would have time to do that with my current experience, if I'd work further with the concept I'd include it for sure.
Yesss I'm loving that pulsing cyberpunk beat. I like that as you keep playing you learn the map, and can start taking turns without focusing so hard. Pretty devious that going to the wrong endpoint also kills you~
My favorite part about this game is the constant sense of motion and urgency, tied nicely with a feeling of being in control. It has a great balance between requiring continuous attention but not being impossibly difficult.
It took me a few deaths to understand some of the control mechanics - that you never stop, that you have to turn at dead-ends or you die, and that if you hit a turn button at the wrong time, you also die. Once I got that I felt like I could fall into just playing for a while.
I had a few ideas for extras - perhaps the map could change as you progress levels. It seems possible to make the maps randomly generated. Being able to jump between tracks also sounds fun.
I like that it reminded me of tron. The bits on the player's sphere are a nice touch. Also, the music is awesome!
Well, I'm not really objective when it comes to cyberpunkish games :) That said, sound and visuals fit the theme The gameplay is an excellent idea, it asks some focus !
I had to mark the file as executable manually, but Cyberspace Connect works fine on Ubuntu 12.10 64bit.
I like the aesthetic and the music, and the titlescreen is eyecatching. I didn't realize until after scoring my second point and ignoring the path to focus exclusively on the minimap that it's possible to fly off of the track by not turning in time. I also found it a little interesting/odd/neat that the player can't self-destruct at will by turning off the path *unless* they make it to an existing intersection first.
It's pretty cool stuff and might be worth releasing for mobile devices with some on-screen controls.
(I never got past a score of 2, but I only played for about 10 minutes. :B )
I liked the style of the game a lot and tried a couple of times getting very low scores. But it was fun. You could imagine having the play-field smaller and simpler and the data package move slower in the beginning and then at each turn dynamically up one of the two. (Or maybe the game had that and I just never managed to get anywhere).
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The music remind me of badger badger badger mushroom. good entry.
Personal best: ... 6...
Real nice game, who could deserve more tron-like visual effects.
The game will miss of more challenge like ennemies, or change in the map. The music and the sound design are perfect for the game.
Simple and almost perfect.
I kinda doubt I would have time to do that with my current experience, if I'd work further with the concept I'd include it for sure.
I managed to somehow wedge myself at interconnects some times and couldn't move.
The music was a bit trance like and made concentrating that bit more challenging.
The graphics are gorgeous.
It took me a few deaths to understand some of the control mechanics - that you never stop, that you have to turn at dead-ends or you die, and that if you hit a turn button at the wrong time, you also die. Once I got that I felt like I could fall into just playing for a while.
I had a few ideas for extras - perhaps the map could change as you progress levels. It seems possible to make the maps randomly generated. Being able to jump between tracks also sounds fun.
I like that it reminded me of tron. The bits on the player's sphere are a nice touch. Also, the music is awesome!
The gameplay is an excellent idea, it asks some focus !
I like the aesthetic and the music, and the titlescreen is eyecatching. I didn't realize until after scoring my second point and ignoring the path to focus exclusively on the minimap that it's possible to fly off of the track by not turning in time. I also found it a little interesting/odd/neat that the player can't self-destruct at will by turning off the path *unless* they make it to an existing intersection first.
It's pretty cool stuff and might be worth releasing for mobile devices with some on-screen controls.
(I never got past a score of 2, but I only played for about 10 minutes. :B )
The effects are alright though, and the graphics are nice.
The gameplay's cool but maybe it gets a little tiresome after a while. The fact that you have to turn if you don't wanna fall off is nice.
The bad: Nothing, liked everything. The music when ingame was a bit bland, and i would have liked it to be more like the intro music.