
BLM
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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BLM is an arena shoot em up. The player's goal is to minimize his size : shooting makes you smaller, getting shot makes you bigger.
It features a total of 45 stages which ramp up from very easy to hellishly difficult.
Controls are explained in-game. However, I can NOT stress enough that it is essential you master cannon locking in the game's practice stage before starting to play, it's a really important mechanic of the game. :P
Don't hesitate to share your high scores ! I have to admit I can't get much further than the 20th stage without using a few retries. :P
This should run on Windows without any problem. If you *do* encounter problems however, please contact me either in the comments or at [email protected]
Unfortunately, there is no native linux version because while compilation isn't an issue, it introduced a lot of gameplay bugs that aren't present on the windows version. This isn't too surprising considering how horrid the code is, but it's very disappointing. I guess next time linux should be my primary target !
Nevertheless, I'm told the windows version runs well enough in Wine. I'm a little concerned about performance to be honest, but it's better than nothing, so don't hesitate to give it a try !
here's a timelapse of the development process : http://www.youtube.com/watch?v=SLV_NOViO50
It features a total of 45 stages which ramp up from very easy to hellishly difficult.
Controls are explained in-game. However, I can NOT stress enough that it is essential you master cannon locking in the game's practice stage before starting to play, it's a really important mechanic of the game. :P
Don't hesitate to share your high scores ! I have to admit I can't get much further than the 20th stage without using a few retries. :P
This should run on Windows without any problem. If you *do* encounter problems however, please contact me either in the comments or at [email protected]
Unfortunately, there is no native linux version because while compilation isn't an issue, it introduced a lot of gameplay bugs that aren't present on the windows version. This isn't too surprising considering how horrid the code is, but it's very disappointing. I guess next time linux should be my primary target !
Nevertheless, I'm told the windows version runs well enough in Wine. I'm a little concerned about performance to be honest, but it's better than nothing, so don't hesitate to give it a try !
here's a timelapse of the development process : http://www.youtube.com/watch?v=SLV_NOViO50