Nice game. One of the runthroughs I played, I got a magnet that gave me a boatload of coins, so now I doubt I can ever beat that score without another magnet though.
For some reason I couldn't stop playing. The fact that the "coin magnet" power was so strong made me want to strategize about where to position myself on the screen so I could collect the power-ups most efficiently, although it does kind of disincentivise going after the coins themselves. Music is very good, has that Tetris feel to it and I never got tired of it.
Very cute game. I found it too difficult. Might have been better if it started slower so I could get used to the controls and not die in the first few seconds.
Cool, I loved how creative and at the same time classic it was. I don't like too much writing my name everytime I lose, but maybe is because I lose too much :p
Very fun game- I even managed to survive a double speed "power up" at some point. This game is very addictive and challenging. Very well done. What's the idea with writing "Sluggish" when I hit space in the web version? :)
Fun game. It felt like there was a lot of luck involved. I found the fastest way to a high score was upon starting, if a blue powerup didn't spawn, refresh and hit start (also I might have missed a hotkey or something, but I couldn't seem to restart without submitting a score, so refreshing was faster). Felt like high scores are correlated to whether or not you get multiple magnet powers (though of course getting good at getting to power ups and not dying helps!).
That said, I still loved it and it's kept my attention more than the other games I've played so far. :)
Really nice game, the music is simple and slightly addictive. I also like the powerups, though the platforms dissappear a bit too quickly after leaving the screen, so you can't leap off one just as it goes off-screen.
This one ended up surprising me quite a bit. I quite disliked the way it looked and I found the music quite annoying to the point where I decided to mute the audio while I played.
Once I actually got to grips with how to play the game I found it was incredibly fun. Timing jumps, scanning the platforms, planning ahead, it felt like the same sort of thought process as playing something like Puyo Puyo, Lumines or Tetris. The selection of powerups and powerdowns really added to the game and furthered its strategy. The concept itself felt fairly innovative as well, and it was very easy to pick up and get into right way.
Overall I found the game an incredibly enjoyable experience, and feel that if a more polished version of the same concept was remade as a new game, it could end up fetching a decent audience. Good work.
M
Martin_Monosys29 Apr 2013, 17:10
Very nice game, lots of fun packed into a little screen. Good job!
It's pretty fun, however I would like to have an indicator telling me how long my powerups still had. I thought I had a double jump, but as I fell to my death I realized it had been shut off and had not warned me
Still, it's pretty fun. The sound design I really liked, it all meshed together quite well
Pretty good game! It was pretty difficult, but manageable. I enjoyed the soundtrack and thought it was pretty suitable. I felt the controls were a little sluggish, but it didn't compromise playability.
Simple, yet brilliant. I could play for hours. But I might go insane listening to that song for hours... Maybe add a music on/off switch. Great fun! Nice job.
R
Ray_Mickelino29 Apr 2013, 21:28
Great game! I am terrible at it, but that's my fault. Good Job!
Fun little game. I really liked the music and the overall retro feel of it. Only thing I did not like was that I had to constantly switch from keyboard to mouse and vice versa - partly my fault for dying a lot I guess, but it would be great if "retry"/"restarting" could be done via the keyboard. Otherwise great entry :)
Comments63
Also, when you hit Space on the web version, the splash text for "Sluggish!" pops up, doesn't seem intended. Just thought you ought to know.
COIN MAGNET OP!!! NEED NERF COIN MAGNET!!!
The space key should'nt do anything, it's a debug feature that I left by mistake in the late hours rush :(
That said, I still loved it and it's kept my attention more than the other games I've played so far. :)
As for the hotkey, I had one initially but it kept messing with the input text so it was removed :(
(Can't submit score with the Enter key, or I missed something ?)
Also, I do know for you, but I can't take this damn song out of my head. It's been bugging me since I made it 24h ago :D
Once I actually got to grips with how to play the game I found it was incredibly fun. Timing jumps, scanning the platforms, planning ahead, it felt like the same sort of thought process as playing something like Puyo Puyo, Lumines or Tetris. The selection of powerups and powerdowns really added to the game and furthered its strategy. The concept itself felt fairly innovative as well, and it was very easy to pick up and get into right way.
Overall I found the game an incredibly enjoyable experience, and feel that if a more polished version of the same concept was remade as a new game, it could end up fetching a decent audience. Good work.
Still, it's pretty fun. The sound design I really liked, it all meshed together quite well
Congratulations! You nailed it!
here's mine:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12398
Great game, thanks.