Yadig - Yet Another Digger Inspired Game

Overall★★★★★★★★★★2.72
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★2.26
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★2.09
Humor★★★★★★★★★★1.95
Mood★★★★★★★★★★2.31
Coolness★★★★★★★★★★68%
Osx users may need to bypass the 'unidentifer developer' security (right-click -> open, then you have an 'open' button)

For source package, you need pyyaml, pygame and numpy. Launch game.py

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Help:

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Arrow to move/jump, mouse to select and dig tiles (terraria like).

You have a limited amount of time to collect the most ores or gems possible, by going deeper beneath the surface, you may found valuable gems.

Eat worms to gain time, but the most you dig, the least they can respawn.

Try to have the best score !

Comments31

spotco
spotco28 Apr 2014, 06:07
Interesting concept, wish there were more mechanics to play around with! Also, game crashed when I reached (what seemed to be) the bottom of the world.
anbreizh
anbreizhauthor28 Apr 2014, 07:21
Hi, thanks for the feedback. I just noticed that I have no boundaries check indeed :(
GreatBigJerk
GreatBigJerk28 Apr 2014, 10:57
OSX version crashes immediately on Mavericks.
anbreizh
anbreizhauthor28 Apr 2014, 11:02
Weird, I have mavericks too... I knew it would be hard to package a python game :( Sorry for that. I will have a check tonight and try to fix it.
ioboi28 Apr 2014, 11:04
The game reminds me of an Arcade-Minecraft due the time constraint :)
It would be nice if the character could be controlled with W/A/S because it would be easier to play on an notebook as i am right-handed and use the touchpad.
anbreizh
anbreizhauthor28 Apr 2014, 12:13
I'm french and so I use zsqd to move. When I come across a game that use hardcoded wasd to move, I just close the window and don't play it :)

So the arrow keys are a simple solution when I have no time to setup a configuration menu.
Gins28 Apr 2014, 17:56
Nice idea, you have to collect time first by getting the worms, then dig down to get the jewels :D
Game crashed on me though with the following error (Windows):
"pygame.error: Surfaces must not be locked during blit"
anbreizh
anbreizhauthor28 Apr 2014, 19:37
Actually, the worms are respawning every so often, so you can manage a way up to collect more time then go down again.

I had this bug once in a while, but not really often so I had trouble to fix it :(
SyBen
SyBen28 Apr 2014, 20:13
Good idea and interesting mechanics !
micdoodle8
micdoodle828 Apr 2014, 20:15
Fun little game until it crashed. Would have liked to see WASD controls too. Nice job.
Lucariatias
Lucariatias28 Apr 2014, 20:19
Pretty decent game, had an issue where the player disappeared a couple of times.
Runs fine on Mavericks.
Music would have been nice, and a few more mechanics to play around with, perhaps cave structures or something.
reheated28 Apr 2014, 20:42
Cool idea, I like how a time/resource management aspect comes out from the rules. (But like some other players, I experienced some crashes.)
anbreizh
anbreizhauthor28 Apr 2014, 21:22
Thanks everbody for your feedback, it mean a lot to me.

I think the crash occurs when the player disappear, but its not systematic. I will try to fix it if I can.
anbreizh
anbreizhauthor28 Apr 2014, 22:53
Ok, found one cause for the crash.

Every time a tile is removed, I make a pass on the 8 surrounding tiles to adjust the graphics. Guess what ? I check tiles out of level boundaries :'(
rfgpfeiffer29 Apr 2014, 08:10
I have added a download with all dependencies bundled to my game.

I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
Marcus_siactro29 Apr 2014, 11:04
Well done! :) I had some fun with it and actually dug to the very bottom were the game crashed(because of the end of the blocks?). It was great fun, good work^^
anbreizh
anbreizhauthor29 Apr 2014, 11:18
Hello, and thanks for the last comments.

I fixed some of the bugs (mostly boundaries check) on the source.

I don't know if it is ok to release a bugfix version, I will check the rules.
If it forbidden, I will make explicit packages of the new version, so you can enjoy a fixed game while still having the compo release to judge.
SuperIzzo
SuperIzzo29 Apr 2014, 11:19
I'll repeat a lot of previous comments, but here it goes:
* Mouse works best with WASD for right handed people.
* I found the crash too (log: http://textuploader.com/rtny)
* There is also another bug. The mole becomes invisible if you're too close to the block you're breaking (img: http://s7.postimg.org/mmkl33fyz/bugs.png).
* I really liked the graphics. You really have a nice composition of colors which compliment.
* I like the how cute the main character is
* The gameplay was a bit too ordinary. It could have done with something new (don't be afraid to be bold and experiment)
anbreizh
anbreizhauthor29 Apr 2014, 19:29
windows package was just updated with bug fixes and support for wasd keys
Neonlare29 Apr 2014, 22:11
Neat concept, interesting mechanics. Presentation is a lil off but it doesn't detract from the design work of this. Good job! :D
Katamori29 Apr 2014, 23:56
A little bit raw, but definitely enjoyable.
SebP30 Apr 2014, 00:41
Spent an hour playing this until I mined every single ore. Ended up with 52,700.
Thorig
Thorig30 Apr 2014, 14:19
Nice little game.
ohsqueezy
ohsqueezy30 Apr 2014, 18:08
Cool loading screen. The game captures well the spirit of digging and mining!
Rialgar1 May 2014, 22:50
I made a Let's Play of your game, see it here:
Udell Games3 May 2014, 21:52
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
Udell Games3 May 2014, 21:52
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
littleball
littleball3 May 2014, 21:52
Not a bad little game, would like to see more game mechanics added to spice things up. Well done.
eckcz3 May 2014, 22:03
WUHU 13950
wademcgillis
wademcgillis17 May 2014, 17:00
Runs fine. I encountered a bug that made blocks upon being dug reappear with a different type.

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