Detour

Overall★★★★★★★★★★3.76
Fun★★★★★★★★★★3.45
Innovation★★★★★★★★★★3.06
Theme★★★★★★★★★★3.39
Graphics★★★★★★★★★★2.91
Humor★★★★★★★★★★2.64
Mood★★★★★★★★★★3.33
Coolness★★★★★★★★★★56%
Important Note: This game is supposed to use a fixed width font. If the font looks very disjointed, try refreshing the page. The game is implemented in HTML5, but the only browser that I've found that is able to run it is Google Chrome, so this is highly recommended.

My take on minimalism: An adventure/survival game with only ASCII graphics, and no sound. The visual style is inspired by oldschool roguelikes like Nethack.

I sort of ran out of time on this one, so I strongly suspect that there are some unresolved bugs. Hopefully it isn't anything too serious.

In this game you have to take a "Detour" to a (mostly) uninhabited planet, and try to survive and ultimately escape. Enemies are not the only threat, but also cold, hunger, and sickness. You must explore this uncharted world and find some means of escape.

Tips:
- Nights are dark, cold, and dangerous. Try to be in a sheltered area, with a lot of firewood and an ignition source at night.
- Wood can be crafted into javelins, and it is always a good idea to have at least a few at all times.
- This game is basically about exploring, so be sure to check everywhere.
- The Lifeform Detector is invaluable if you're wondering where to go.
- The game is not real-time, so you can take your time when deciding what to do. Press . to just wait for a second.
- There are four possible endings (if you count dying, that is).

Press F1 at any time to view the key commands.

A comprehensive guide that might help if you get stuck is available at: http://dyn.ironalloygames.com/detour/walkthrough.txt

Comments15

daniel
daniel29 Apr 2013, 18:28
Cool little rpg; I had a lot of fun exploring and figuring out what everything is. Only thing I was wishing for was a label informing me what I am standing on or next to. :)
SnoringFrog
SnoringFrog29 Apr 2013, 21:20
A little difficult at first, mainly since I didn't realize how easily I could start fires (and that I could just set deer on fire, which curiously doesn't produce cooked meat, btw), but once I got the hang of what was going on I really liked it.
Nolojen
Nolojen1 May 2013, 01:49
wow, amazed at the amount of content, nice work
ocmu
ocmu1 May 2013, 01:50
I like the ascii art with line of sight view. A lot of depth for an LD game!
LTyrosine
LTyrosine1 May 2013, 02:18
As a long Nethack/Slash'em player I see a great work here; Nice execution of theme and fun gameplay.
pansapiens2 May 2013, 05:19
I really enjoyed playing this. I like the way you've incorporated story into a roguelike - works well. The amount of detail to the model of the world is great too ... stand too close to the fire, you get too hot, too far away, you get cold. Should be obvious, but I don't always expect that level of 'realism' in an anything ASCII so it caught me off guard. Now if you'll excuse me ... I'm off to try and not die this time :)
whitetigle
whitetigle2 May 2013, 06:22
A lot of depth. A rich universe maybe a litle bit 'classic' but still cool. I like the fact that there's actualy a story plot and 'non nteractive' scenes. Then since the gfx is ASCII it forces me to imagine just like when reading a book. The only drawback for me though was the use of WASD which on ZQSD keyboard is just a nightmare. But since it is not real-time that's 'ok'. (but if you would have courage to bind cursor keys or zqsd that would be just great.
Bernhard
Bernhard2 May 2013, 06:44
Wow amazed at how much is in this game. It's very well made and all the systems feel very complete.
The start was a bit rough as I didn't get to the fusion torch and made me freeze the first night. I had to look at the guide to proceed :-)
Sometimes I wanted to know what a certain symbol means, Nethacks ; command or mouse click examination would have been nice.
Other than that I'm really impressed by this entry!
deige1012 May 2013, 14:27
wonderful... wonderful...
Uhfgood2 May 2013, 18:13
IMO, rather poor use of the theme. Granted the graphics are ascii, but the game itself is rather complex. I would say it's good as a game, though.
sudorossy
sudorossy4 May 2013, 00:48
Wow, this does not feel like it was made in 48 hours. Well done! Reminds me of my nethack days
kurrik
kurrik4 May 2013, 06:10
Wow, super conflicted here. This is an incredible roguelike and I'm really impressed with how much you got done. I wouldn't really consider it "minimalist" though! Still giving a high overall score given how much you got done. The line of sight implementation is really cool.
Ryusui
Ryusui4 May 2013, 07:08
Amazing that you managed to put together a roguelike in 48 hours for the comp. Nice work!
gizmo19 May 2013, 00:18
wow.. 48h seriously?! o_O :D simply amazing...
Brassawiking
Brassawiking19 May 2013, 15:10
A bit overwhelming with all the info, but I'm no veteran at rogue-likes so it might be a matter of taste.

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