Minimalistic visual, sound, and gameplay. 3D first person puzzle game.
My first Ludum Dare game, also my first game ever actually publicly released. So, that's good.
I recommend that you download it, as the visuals look far better that way. If you play full screen, you'll have to alt-f4 to quit, as I neglected to add a quit function.
It's not often a puzzle game really catches my interest, but this one kept me going for some time. The signs were always amusing and provided a fun spin on every game element.
Errorlog is: "NullReferenceException: Object Reference not set to an instance of an object > slidingdoor.Update() (at C:/Users/Jake/Documents/LD26/Assets/Code/slidingdoor.cs:15)"
Some very cool ideas here, but I felt like it was a little too slow at times (either the player could move faster, or distances could have been made shorter) - and the lack of music or ambient effects made the world feel a little too empty for me. The puzzles were cool, though, and the signs were a nice touch =]
I didn't actually finish it as I felt a little motion-sick, but what I experienced up until that point was pleasing. It did feel like being in a curious minimalist art exhibit... with platforming. :)
awesome. really loved the sliding doors, and other trippy effects. without any background you get an interesting sense of disorientation when everything's moving
Really like it, especially the colorful, musical buttons. Platforming was a bit frustrating at times :P and a simple credits screen would've been a nice alternative to the current, *ahem*, end. Was my first LD as well, look forward to seeing you at the next one :)
Really nice! Your game is really similar to ours, you should look at it, we can probably learn things from each other. Our game could have used something like the signs.
I liked the graphics and sounds that came from the switches. The player's inertia was a bit too much and the jerky motion when riding moving platforms was a bit irritating.
Bit too high mouse sensitivity and physics that made the controls seem sluggish makes this hard to play for the wrong reasons. Otherwise pretty nifty.
B
bbrown21 May 2013, 22:19
Definitely the most complete game I've played as part of the competition. The game's mechanics have been done before, but you executed them well and they worked with the theme.
Played the web version on Chrome. Liked the text descriptions instead of models ... Straightforward puzzles, but excellent overall impression. Camera needs a bit of work, hard to tell where your feet are, or at least its not intuitive... Actually, playing a bit more I think the camera is fine... maybe need a shadow or something ?
Very nice. The controls felt a bit weird and sadly I wasn't able to solve the puzzle (how about a hint? Neither brute force button-pushing nor making all buttons white nor making all buttons colored nor anything else I tried succeeded, I guess I'm just too stupid and/or tired to see the solution..?), but that being said, everything worked really well. It actually felt like a complete game and was quite immersive.
Cool stuff. Nice use of theme. A little slow waiting for moving blocks in a few stages that seemed to be taking ages, but eh, minor complaint. Way to go!
I don't know what is happening, the controls do nothing... I just move very fast in the direction I'm looking... how am I supposed to climb the stairs that way??
At first I thought it`s too simple, but then I found a very interesting puzzle game. The concept seems very minimalistic yet original, so you should expand it. "Space to shoot", you say? Jump maybe?
I Life the panel idea. But it was better on start when panels replace what they describe ( obstacle, objective etc ) After that they are just used to describe situation like in classic videogame
The definitions on the walls lured me. The blocks that implemented those definitions made me feel alert and content. If you continue to develop this, I gave up hope when jumping from the last pillar in the first outside level.
Comments48
Like it.
But there is a time, where the Dev Console opens.
Errorlog is:
"NullReferenceException: Object Reference not set to an instance of an object
> slidingdoor.Update() (at C:/Users/Jake/Documents/LD26/Assets/Code/slidingdoor.cs:15)"
Hope that will help. :)
First public release, huh? Keep up the good work!
Really like it, especially the colorful, musical buttons. Platforming was a bit frustrating at times :P and a simple credits screen would've been a nice alternative to the current, *ahem*, end. Was my first LD as well, look forward to seeing you at the next one :)
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21051
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20047
"Space to shoot", you say? Jump maybe?