I've been working on this game for approximately 10 hours during the weekend, 80% of the game was finished after first day (roughly 7 hours of coding). Second day I made just sound effects and some polishing. I planned to make web and Linux version as well but had no luck with tools second day when nothing worked. I also created time lapses of both days.
I was also streaming all 7 hours of first day and few hours second day, videos are available on my twitch.tv/kulhajs.
If game doesn't run on your PC, please let me know on my email which is [email protected]
Read readme.txt first!
Software used: Visual Studio 2012 Pain.NET BFXR Notepad++ Open Broadcaster Chronolapse Virtual Dub videogamena.me
Controls: Arrow keys to move - simple as that! Enter and Backspace for menu navigating
This is an interesting idea, but I ended up trying to lure the shots on some of the levels without much success. Not being able to move diagonally is a real problem, where the problem is the lack of precision you need to get the shots to hit the enemies. Or did I miss some other control besides moving?
Maybe if the enemy shots were bigger, or a powerup to allow you to fire back or something. I just ended up walking back and forth to no avail.
Zairon - speaking of movement, I was thinking about 360° movement, but decided to let it be like this, I agree it's pretty difficult and that difficulty is 'escalating quickly' but that's how I like it! Oh and no, you didn't miss anything, movement is the only action the player can perform in this game :)
@Meep, nope, no way to fight back! the only thing you can do is to find some safe place and wait till all the potatoes disappear! As I mentioned above, I was thinking about the movement, but this was my first idea and eventually I decided to keep it like that :)
Diagonal movement would have been useful. The difficulty curve also seemed pretty steep, but that's not always a bad thing. Oh, and some instructions telling you to grab items from the enemies would have been useful - I spent a little while just circling one enemy, wondering if something was going to happen. But yeah, good game!
Not bad. The gameplay (despite the lack of diagonal movement, which I think would make it even better) is nice and fluent. Dodging those bullets is quite rewarding.
Simple but well executed game. Totally need diagonal movement and a control on where pickups spawn, because it's often happens that they spawn under enemies (or is it intended?)
@infernet89 well, how do describe it? bug turned to feature probably, I just decided to keep it like that, not probably the best idea after all, and speaking of movement I'm actually the only one who played it with diagonal movement and personally I prefer this 4-way only in this case. It is little harder than it is with diagonal movement, but we ain't making call of duty are we? Anyway, thanks a lot for your comment ;)
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Maybe if the enemy shots were bigger, or a powerup to allow you to fire back or something. I just ended up walking back and forth to no avail.
Oh and no, you didn't miss anything, movement is the only action the player can perform in this game :)
Glad you liked it! ;)
The game stays true to the theme minimalism, and so does the graphics.