Arrietty'm presents a minimalist RTS : Gon of War. Ressource is time. One production building. Minimalist AI : only shoots your units if you approach. Split units is the key.
Made with Unity for Ludum Dare 26. First time unity for most of the team and first time coding for one of us.
No game over in this version, only rage quit. to be continued ...
Very nice aesthetic. My home base had a bad habit of disappearing. Is there a reason for this?
N
Npui1 May 2013, 10:47
Thanx for your comments ! We wanted to continue dev of Gon of War because all the bases (state machine and models) are done and working. In the futur 3 units will be available. @Leginar : In fact animation is not done yet, but your main bat will be not available after poping 10 units... That's why it disappearred in this release.
It is a very good starting point, ...add a some short of a map, some visual fx for the attacks, and a lot of hud feedback (progress/life/energy bars, names, identifiers, numbers, etc.) and you have a good game :) source?
Movement reminds me of some old ufo movies. Really interesting, although I didn't get any enemies? Only my own orbs spawning for a while, then the big thing disappears and that's it?
Comments12
@Leginar : In fact animation is not done yet, but your main bat will be not available after poping 10 units... That's why it disappearred in this release.
source?